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Topic Upgrading from older Gosu to Gosu 7.47 By Maverick Date 2015-03-11 03:31
Thanks for the response! I followed the wiki and I'm compiling with one error:
"ld: library not found for -lPods-Gosu"
Topic Upgrading from older Gosu to Gosu 7.47 By Maverick Date 2015-03-04 19:29
I have a game I'd like to finish with Gosu. I started the project back with Xcode 4 and now I am on Xcode 6.
I'm getting x86_64 architecture problems when not supporting C++11 where symbols are not defined. However I have added the Gosu Framework into my necessary Build Phases. When I do support C++11, I receive compiler problems (not C++11 syntax, wrong delimiters, etc...).

I've cleaned and rebuilt the project numerous times under different compiler settings, but no avail. Still linker and builder problems.
Topic No Place Like Homeless (UPDATED 6.22.2014) By Maverick Date 2014-06-22 22:49
update :)
Topic So how well is gosu doing for iOS development? By Maverick Date 2012-10-08 19:17
What's the free alternative to OGG files then?
Topic Playing some sort of cutscene in games By Maverick Date 2012-08-17 05:40
I'd leave most of the entity actions up to several functions:
define move(direction dir) { if(dir == LEFT) then x--; ... }
define jump(velocity v) { ... }

the same with GUI functions:
define promptTextBox(String message, int scrollSpeed) { ... }
define promotTextBoxQuestion(String message, String[] questions, int scrollSpeed) { .... }

Then use some form of executing those functions. An easier way (in the long run) would to create your own small form of scripting:
[Somewhere in cutscene1.txt]:
Player: Move LEFT > do 3 times
Player: Jump
Wait for Value < Player: GetIsStanding
GUI: Prompt "You're the chosen one!" 20

You'd have to register these values in your code like so:
ScriptHandler.registerCallback("Player", playerObject);
ScriptHandler.getCallback("Player").setCommand("Move", 1, Player.move); // where 1 is the amount of parameters.

Creating your own scripting could get complicated. It might be easier to use existing scripting languages like LUA.

It really depends how complex you want things.
Topic Ashton - shaders and framebuffers in Ruby By Maverick Date 2012-07-26 15:45
Yep.
Topic Re-Lease the Kraken vBeta 1.0 By Maverick Date 2012-07-18 06:24
Update at top.
Topic Throckmorton (coop twin-stick dungeon crawler) By Maverick Date 2012-07-06 17:59
By using the four-points you could average out the neighboring tile's edges. In my mind, achieving a smoother blend (using DrawQuad as the shadow/light on top of the actual tile?). Haven't tested it like I said but I will soon (for my own games of course!)

Music. Yes. Let's talk. Speaking of caves. I made a little track a while back by the name of "Cave Dwellers".
Topic Throckmorton (coop twin-stick dungeon crawler) By Maverick Date 2012-07-06 04:43
I have an idea for a solution (haven't tested it though). Instead of using one point as the final light color of the tile, allow each tile to have four points (top-left, top-right, bottom-right, and bottom-left). Use neighboring tile points to average them out. Then using Gosu's re-coloring, apply the color. This, in my mind, might be a solution to 1) spread the light out enough to blend smoothly and 2) be a quick solution to such blending.
Topic UTOPIA By Maverick Date 2012-06-30 20:27
Heyo, Omegas7. Your game looks amazing! (Can't wait to play a demo!)

I'm the friendly musician here that will make you music for free to use in your game and I'd LOVE to make music for something like this.

Let me know if you're interested! Send me a PM!
Topic To JLNR: Terra Vera GUI code By Maverick Date 2012-06-18 06:12
I'm interested in your GUI code you talked about a while back solving the split-screen levels scenario that you mentioned on the chat. I'm very interested in seeing some code on that if you're up to it.
Topic Overlapped transparency. By Maverick Date 2012-06-14 15:51
Oh! I see now.
Topic Re-Lease the Kraken vBeta 1.0 By Maverick Date 2012-06-13 15:44
The "ramp" rocks are being changed. At first I was going to make them ramps (but be silver) but in the comp I was running out of time so I quickly changed them to be "rocks" hoping to get away with them.

I -am- changing the graphics on those and maybe still making ramps. As far as gameplay features, I still have some ideas up my sleeve and "sky roads" is not too far off either. :)
Topic Overlapped transparency. By Maverick Date 2012-06-13 15:42
Would you mind rendering your graphics via Gosu and take a screenshot? I'd like to see what's going on. :)
Topic Re-Lease the Kraken vBeta 1.0 By Maverick Date 2012-06-12 16:54
As of July 18, 2012
Game is still unfinished, but reaching a closing point.

Mac Demo here.
Windows Demo n/a yet.
Linux Demo n/a yet.

<OLD>
There was a "Kraken" game development competition on Gamedev.net a while back. I used a gag on the phrase "release the kraken" to make the game. The player is the car that the Kraken desperately wants. However, with a poor credit score, the Kraken cannot get a lease to own said car. Avoid the clutches of the Kraken and collect enough cash so the Kraken may have it once and for all.

Video link.
</OLD>
Attachment: SexyMenu.png - Mmmm Sexy Menu (419k)
Attachment: SillySuperSquid.png - It hones in! (47k)
Attachment: FLY.png - FLY AWAY (438k)
Attachment: KrakenSpellingBee.png - Spell 'em words. (71k)
Topic Overlapped transparency. By Maverick Date 2012-06-12 16:48
Correct me if I'm wrong, but if the problem here is that the opacity is adding up because it's over another transparent image, then won't increasing the level of transparency (therefore reducing opacity aka alpha) make the resulting image look like the op wants it to?

Edit: looked at the images closer. I'm not sure how Gosu is handling the alpha properties of the images, but something's not making sense to me. In the left photo everything is overlapped nicely and the black pixels are defined. In the second, there's obvious lightening of the overlapped graphics, but even the black pixels are very "watered-down". Why is this?
Topic Starblind By Maverick Date 2012-06-03 01:15
This looks awesome. When it gets closer to a finished product, let me make you music for it! :D
Topic Gosu crashing on Xcode 4 By Maverick Date 2012-05-28 14:58
It runs fine in Debug, but if I locate the app and double click to run, it crashes. So it only works in Debug via "Run" button in the IDE.
It crashes no matter what I do in Release.

It lead me to believe something glitchy was going on with Gosu::sharedResourcePrefix() since the location was changing, but I truly do not know. This made me miss a competition. :(

Video of it in debug mode working:
Link.
Topic Gosu game on Steam? By Maverick Date 2012-04-27 18:20
Right. It must be self-contained, I believe. (i.e. not external files like "media" or "sound" or "maps" but all bundled in the final executable)

Contact Steam if you have any questions regarding their policies on this.
Topic Visual Studio 2010 - problem with GosuDebug.lib By Maverick Date 2012-04-21 20:43
That's how I solved it.
Topic Ruby Gosu Lighting Library By Maverick Date 2012-04-18 14:33
The video is private. Can't watch it. Interestingly enough though, I'm making my own lighting system for Gosu in C++.
Topic Gosu game on Steam? By Maverick Date 2012-04-18 14:32
Steam doesn't require an API unless you're using their achievements system or integrating features to interact with the Steam interface whilst your game is playing. All you basically need to do is send them your game and they can add it for downloading. If you have cross-platform version of the game, they will manage the sorting on their end for people to download the game on their computers respectively.
Topic Ruby Gosu unknown file format for playing song? By Maverick Date 2012-04-14 23:38
More or less, yes. You can alter the quality under preferences. The higher the conversion quality for .ogg, the bigger the file. The smaller the quality, the smaller the file (but most people may not notice the differences!)
Topic Ruby Gosu unknown file format for playing song? By Maverick Date 2012-04-14 21:15
Gosu can play only .wav or .ogg.

MP3's decryption has a copy-write to pay for and since Gosu is a free-to-use library, using MP3's didn't end up being a feature.

However, to get around this, download and use Audacity. You can convert your .mp3 file to either .wav or .ogg. :)
Topic Gosu tutorials By Maverick Date 2012-04-14 19:29
If you were able to run Hello World, then you're set. It could be a path to the media files that is causing the application to crash.
Topic Music for your little games By Maverick Date 2012-03-01 01:15
As a fellow coder myself, I'll let slide the remark even though you know it's true. :P
Topic Music for your little games By Maverick Date 2012-03-01 01:14
The best I can do right now is link you to my GameDev ad (under the name KanonBaum).

It pretty much sums up my previous work. I also made a tune for Twisted Tower (yet to hear back).
Topic Music for your little games By Maverick Date 2012-02-28 19:21
Completely negotiable at this point. I understand we're primarily indie here and are not made of money. When I make music, it's licensed under me. What typically happens is the client buys the rights to use my music for his game at a flat rate. (say $3-$10 depending on run-time. Usually $3 per minute). He or she gets to use whenever wherever just by signing a document I e-mail or fax to them (and they send back signed). However, other people can buy this same track and use it by this system.

That's pretty typical.

From this I can also bundle the songs together and release it as an album for listeners.

For custom music that I give you complete rights to (i.e. no one else can use it. Not even me.) will be charged at a higher flat rate naturally and a document saying I agree.

But we can always discuss something else entirely. Once I was paid in small portions at a time. That's fine. But once I wasn't paid in about a month and so I just didn't finish working on a song until the last payment was met. It's a two-way street. I do my part and you do yours. :)
Topic Music for your little games By Maverick Date 2012-02-28 19:07
As a fellow composer, I'll let you slide. Just this once!
Topic Music for your little games By Maverick Date 2012-02-27 21:40
Cool thanks for sharing! (To future readers: I can make multiple songs. Just because I may be doing someone else's doesn't meant I can't do yours!)
Topic Music for your little games By Maverick Date 2012-02-27 17:52
Not entirely Gosu-related, but I'm forcing it to be. Some of you guys know I make music and I have made music by contracts in the past as well.
I got some new equipment I'm trying to get used to and I haven't had a steady business in a while which is cutting me.

So I want to make music for you guys. Anything, shoot at me, completely free to use (in non-commercial projects).

I got an itch and I need to scratch it! :D
Topic BM Elite Force By Maverick Date 2012-02-23 04:24
Looks pretty sweet man. Awesome back-ground story. I can make music and stuff if you're interested. </shameless_promotion>
Topic Gosu compatible gamepad controllers? By Maverick Date 2012-02-20 04:59
Retrolink SNES controller definitely works. I own and use it with Gosu.
Topic No Place Like Homeless (UPDATED 6.22.2014) By Maverick Date 2012-02-05 08:12
This was an old file and I couldn't remember if I had compile it correctly for Mac. I suppose it's Windows only for a bit. :(
Topic No Place Like Homeless (UPDATED 6.22.2014) By Maverick Date 2012-02-05 03:29
New post. It's a download to the last playable build. You can toy with it. Keys are Enter, arrow keys, and "A" for action. (action = clinging to ladders or shimmeying)

Enemies didn't do anything in this build. This demo is about 6 months old and we're working on the next one for you all.
Topic Gosu's transform features By Maverick Date 2012-02-03 04:43
I did that and I received no results which is why I posed the question. I believed it looked like this:

graphics().pushTransform(Gosu::scale(2,2));
graphics_renderer->drawScene();
graphics().popTransform();

I can go back and check tomorrow, but I'm pretty certain that's exactly what I did. Thanks though.
Topic Gosu's transform features By Maverick Date 2012-02-02 15:41
Sorry. I forgot to mention in C++ Gosu.
Topic Gosu's transform features By Maverick Date 2012-02-02 06:09
I'm not fully sure how to use Gosu's transform methods (C++) such as Gosu::scale() and all that. Any help?
Topic Rad Rex Mayhem Madness By Maverick Date 2012-01-17 15:27
Ahhhh. Now there's an idea.

Gotcha.

Thanks!
Topic Rad Rex Mayhem Madness By Maverick Date 2012-01-15 20:55
If I make the people translucent, it will be translucent with everything including the dinosaur. I think the best way about it was to do as I did and draw the shadows over everything to signify something is there.

I really don't understand why this seems to be such a big problem here with everyone. :P
Topic Different font sizes By Maverick Date 2012-01-06 19:48
Honestly, I haven't noticed a big difference. Though I don't mess with fonts often.
Topic Different font sizes By Maverick Date 2012-01-06 04:15
You can always use window.scale(x) to resize.
Topic Rad Rex Mayhem Madness By Maverick Date 2011-12-29 00:16
I'm using z=y

The background is drawn first no matter what so I'm not worried about Z-order problems with it.

The shadows, as I've said help you see the smaller people as they run behind the backgrounds and such. That's not a glitch.

The only "glitches" are with the occasional battle with objects having similar Z-orders. Also, I just got lazy with particles.
Topic Rad Rex Mayhem Madness By Maverick Date 2011-12-28 03:43
Source link:
http://www.mediafire.com/?uafy0wd5q5blm9b
Topic Rad Rex Mayhem Madness By Maverick Date 2011-12-28 03:25
The shadows are on purpose so you can see the smaller people behind the tall buildings. I consider that a feature.

The particles I just got lazy and didn't apply z-ordering.

The Z-ordering problems I've only had happen occasionally. But with my limited Ruby knowledge I just hacked it together. If you look at the code and know how to fix it, go right ahead and let me know what to change.

As far as windows port goes, I'll get to it in a bit.
Topic Rad Rex Mayhem Madness By Maverick Date 2011-12-27 07:16
So I got a drawing tablet for Christmas so I can take my art and animations to my games now. For fun, I scribbled some graphics and made a game. So everything in here was 100% drawn be me in a couple of hours. Sound effects and music too. Overall coding time was a day (split into two days because I have to visit with family!)

Overall it's a silly game (which is also why the music was half-assed). But enjoy nonetheless!
And expect more hand-drawn goodness from me now too! :D

================================================================================

Download "Rad Rex Mayhem Madness" for MAC OSX
xDownload "Rad Rex Mayhem Madness" for PCx

About:
Like all misunderstood extinct-now-living dinosaurs, Rex here wants to make a good first-impression on the Big City.

Goal:
Rack up enough dino-points by destroying everything that moves.
Don't go too far out of view!
The military will try and stop you.

Controls:
Arrow keys: move
Space Bar: Chomp (to destroy) -> You must be standing in front of and facing an object to do this. Notice the shadows.

Note:
Buildings will soon clutter and block your path!
Tanks will become faster and knock you back!
Attachment: 1.png - There's a tank behind the building! Look out! (528k)
Attachment: 2.png - Roaming space happens rarely. Enjoy it! (432k)
Topic Alone (LD #22) - Gosu Submissions By Maverick Date 2011-12-21 04:15
I've gotten that too. Nice to know there's a fix though.
Topic Alone (LD #22) - Gosu Submissions By Maverick Date 2011-12-21 03:49
Ludem Dare's 22nd Competition has come and gone and judging is on it's way. I know a few of us have made a game for LD #22 and I'd like to compile the list of (un)finished games we made! If you have one you'd like me to compile up here, post below with a screenshot and a link. I'll get to it as soon as I can.

Al Own is Alone with a Loan by Maverick
Lonesome Cowboy by jlnr
Am I Alone? by semaperepelitsa
Lonely Shepherd used Gamebox by: shawn42, karlinfox, and jasonporritt

Screenshots in order they are listed above are attached (Edit by jlnr - this puts them in the libgosu front page rotation :) )
Attachment: alone-with-a-loan.png (97k)
Attachment: lonesome-cowboy.png (1283k)
Attachment: am_i_alone.jpg (11k)
Attachment: lonely_shepherd.jpg (39k)
Topic Alpha Channel (LD#18) v1.4.0 By Maverick Date 2011-12-15 15:49
But THIS post is AlphaChannel. The link was correct originally. Just not the content. :D
Topic Alpha Channel (LD#18) v1.4.0 By Maverick Date 2011-12-15 15:37
Hoops? Wrong post eh? :P

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