There's a bit of discussion about gosu on iOS development, but I would like to hear from you straightforwardly: Is Gosu good or great for iOS game development at the moment? What limitations are there?
Resolution selection is very limited - I think it supports landscape orientation only, and hasn't been tested on the iPhone 5. (Maybe I have hard-coded a '480' somewhere!) This is nothing that can't be fixed with a few hours of playing around.
Custom OpenGL is not supported.
You should not use OGG music because it's not hardware accelerated.
These are the technical limitations I can think of, the rest is lack of documentation, but I read this board every day.
I think as far as C++ and iOS are concerned, it's not a bad deal :)
What's the free alternative to OGG files then?
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