Gosu is a 2D game development library for Ruby and C++.
It’s available for macOS, Windows, Linux (including Raspbian), and iOS.
Gosu is focused, lightweight and has few dependencies (mostly SDL 2). It provides:
- a window and a main loop
- 2D graphics and text, powered by OpenGL or OpenGL ES
- sounds and music
- keyboard, mouse, and gamepad input
Gosu is mostly used to teach or learn Ruby or in short game development competitions. It’s also a great prototyping tool and should work for indie game development, though nobody has really tried that.
In addition to the documentation linked from the sidebar, there is a book by Mark Sobkowicz that will guide you through the creation of four different games:
Both Gosu’s documentation and the book assume that you used Ruby before.
Some recent talks and screencasts about Gosu, or Ruby game development in general:
- RubyConf 2016 talk: Attention Rubyists: you can write video games, by Cory Chamblin (2016)
- An introduction to Ruby/Gosu, by Iván González (2015)
- Making a Flappy Bird clone in Ruby, by Tom Dalling (2015)
- LA Ruby Conf 2014 talk: Writing Games with Ruby, by Mike Moore (2014)
- Tutorial series: Conway’s Game of Life with Ruby/Gosu in vim, by ofcan (2013)
- Ruby Conf 2012 talk: Game Development and Ruby, by Andrew Nordman (2012)
Gosu and all documentation © 2001-2019 Julian Raschke, Jan Lücker, and other contributors. Gosu is released under the MIT licence.