window.scale(scale_x,scale_y) do
#drawing code
end
scale, rotate etc. return a transformation matrix (Gosu::Transform, actually an array of double). You actually want to call Graphics::pushTransform(const Transform&) to apply a transformation, then Graphics::popTransform() when you're done with it.Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill