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Up Topic Gosu / Extending Gosu / Gosu for Consoles/Mobiles
- By Shinobi Chef Date 2009-06-14 14:04
What are the chances of getting Gosu working on a Console such as a Sega Saturn,Sega Dreamcast,Sony Playstation 1 or 2,Xbox

Gosu would probably work on the above Consoles if they where running linux right?

how hard would it be to get Ruby installed on the above consoles?

I have heard about plans for Gosu on I-Phone though are there any other mobiles that could run Gosu?
such as the Nokia N-Gage?

Also which version of Gosu would be best suited to Consoles/Mobiles?Ruby or C++?
at a guess I would think C++ though from what ive read the C++ version of Gosu has issues getting C++ and Gosu to be nice to each other
- By jlnr (dev) Date 2009-06-14 15:27
(No ideas from my side, I only know how the iPhone works, and that port is keeping me busy enough :) )
- By Maverick Date 2009-06-14 16:36
If I can get my hands on one, I could get Gosu working on the Wiz. Look it up. It's an indie handheld console. I wants one. :]
- By Shinobi Chef Date 2009-06-18 14:57
Yeh I agree the wiz looks very nice,I want one too!

one thing that im alittle concerned about though is the d-pad on the right as the action buttons

I read on the net they are going to make a revised version which will remove the d-pad on the right and replace it will normal buttons,though can not find any screen shots
to show the new design

have anybody tryed the wiz???

Gosu should work on the wiz with no or little modifications as the os is linux ubuntu,any comments?

I think it would be great if we could get Gosu to work on the PSP and the wiz,they would be a great handhelds for making games on
- By jlnr (dev) Date 2009-06-18 17:46
Hmmm, if the controls of the Wiz are reported to Ubuntu as USB devices, then Gosu will not recognize them. Gamepad support on Linux is still missing, until I either get to it on the ToDo (it's scheduled for the version after the current slew of bugfixes). Or until someone contributes it ;)
- By Shinobi Chef Date 2009-06-19 03:40
Gamepad support for linux would be great!

Ive tested gamepad support on Windows Vista,which works well,though does Mac OSX have gamepad support?
- By jlnr (dev) Date 2009-06-19 09:52
Sure :)
- By Shinobi Chef Date 2009-06-19 16:40
Which versions of Gosu work with the IPhone,as I would very much like to try afew Gosu games on an Iphone as I now have access to one :)

when makes games for the Iphone using Gosu can you use Ruby or do you have to use C++?
- By jlnr (dev) Date 2009-06-19 16:45
You still have to use C++, unfortunately.
- By Shinobi Chef Date 2009-06-19 17:07 Edited 2009-06-20 12:44
C++ I can hande that,as Ive used DJGPP

Can I use the current version of Gosu and C++ to make games for the IPhone?
- By Shinobi Chef Date 2009-06-20 12:44
I can use the current version of Gosu to make games for the Iphone I guess

I will give it a try soon as I now have access to an iphone
- By Shinobi Chef Date 2009-06-21 02:07
Is the current version the best version of gosu to use when making Iphone game or does it have any problems?

have you got sound and music to work on the iphone?

Which would be the best C++ compiler to use when making gosu games for the iphone?
- By jlnr (dev) Date 2009-06-21 02:18 Edited 2009-06-21 02:23
You always need to use Xcode and a fresh build of Gosu from SVN, and I can't offer real support for the iPhone version beyond that yet. It's kind of the adventure port of Gosu where you have the information posted in the other iPhone/C++ thread, and are expected to know your way around Xcode for general iPhone development to make the switch to Gosu. Most of the setup work is outside the scope of this board.

But yes, sound and music work, except looping of songs and MID/S3M/XM/IT/MOD files. You can guess some of this stuff by tracking the ToDo wiki page.
- By Shinobi Chef Date 2009-06-21 02:29
Thanks

I think I will wait a while until you have done a bit more work on the iphone version of gosu ,like adding looping music etc
as it seems it is still in early stages of dev

in the meantime I will make gosu games with ruby for windows,mac and linux

Keep up the great work Julian
- By Maverick Date 2009-06-21 03:21
Julian FTW.
- By Shinobi Chef Date 2009-06-21 03:34
Hey Maverick

which FTW meaning are you referring too,Im guessing #4 ;)

1. For the win.
2. F#!k the world.
3. What the f#!k backwards
4. Free the whales
- By Maverick Date 2009-06-21 07:06
For the win.
I'd rather not save the whales
- By Shinobi Chef Date 2009-06-21 08:14 Edited 2009-06-21 15:10
Yeh I though you probably meant For the Win,not sure though as there are over 100 different meaning for FTW
- By Shinobi Chef Date 2009-06-21 15:10
FMOD for Iphone,not sure if you know about this already
but there is a version of FMOD for the Iphone

see link below
http://www.tsumea.com/australasia/australia/news/231108/firelight-technologies-release-fmod-ex-for-iphone
- By jlnr (dev) Date 2009-06-21 17:28
Yep, this is quite old news. If you take a look at the price tag you'll find out why I've already ported the audio system to OpenAL ;) And Song looping isn't really as horrible of an omission as it sounds, it has only been in the "desktop" version of Gosu for a few months :)
- By Shinobi Chef Date 2009-06-21 17:58
Yeh the price is quite expensive,what platforms  does Gosu currently use OpenAL for sound/music?

Would be great if you could replace FMOD for OpenAL when using Gosu with Windows
Up Topic Gosu / Extending Gosu / Gosu for Consoles/Mobiles

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