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Up Topic Gosu / Gosu Exchange / To JLNR: Terra Vera GUI code
- - By Maverick Date 2012-06-18 06:12
I'm interested in your GUI code you talked about a while back solving the split-screen levels scenario that you mentioned on the chat. I'm very interested in seeing some code on that if you're up to it.
Parent - By jlnr (dev) Date 2012-06-20 15:42 Edited 2012-06-20 15:47
I've attached a handful of headers (not that I am paranoid about my cpp files, they're just super boring and obvious :) ).

SubApp = a game state (terrible name)
Widgets = the few Widgets Terava uses
WidgetApp = a state that has a widget root, or two in splitscreen
LevelCompletedApp = an app that is shown in splitscreen
Transformer = how I handle different devices and stuff.
Attachment: WidgetApp.hpp (4k)
Attachment: Widgets.hpp (9k)
Attachment: SubApp.hpp (2k)
Attachment: LevelCompletedApp.hpp (5k)
Attachment: Transformer.hpp (4k)
Up Topic Gosu / Gosu Exchange / To JLNR: Terra Vera GUI code

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