I'm interested in your GUI code you talked about a while back solving the split-screen levels scenario that you mentioned on the chat. I'm very interested in seeing some code on that if you're up to it.
I've attached a handful of headers (not that I am paranoid about my cpp files, they're just super boring and obvious :) ).
SubApp = a game state (terrible name)
Widgets = the few Widgets Terava uses
WidgetApp = a state that has a widget root, or two in splitscreen
LevelCompletedApp = an app that is shown in splitscreen
Transformer = how I handle different devices and stuff.
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill