By jlnr (dev)
Date 2009-08-09 05:39
"Stop recording" :) Looks like a solid engine! Something I always wonder with these kinds of games is, does it help or complicate things if you can move things (player, rocks) arbitrarily vs. in steps of one tile? Are you going to take advantage of either way?
Oh, and add two-player cooperative mode so the world finally has a replacement for good old Goof Troop ;)
Well it's not as arbitrary as you may think. You actually move half a tile every time you press a direction. But I didn't do this tile based anyway, just because I find it limiting. It would have perhaps been easier for all the collision stuff, but now that all that stuff is worked out, no worries :)
You're right about the two-player idea. Originally I had a singleton player and a singleton level, so that I could experiment with a way of grouping objects into static lists. I moved the lists into the level itself and now we don't have that issue. It wouldn't be too hard to subclass the player object to respond to different keys. =)