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Up Topic Gosu / Gosu Showcase / The Brave Brock : Stage TRINE
- By jblovloss Date 2009-08-09 05:06 Edited 2009-08-21 03:48
Bwock is coming along nicely guys. Got a new video I want you all to see:

I'll make new screenshots too. As you can see, the game is actually playable to an extent!
- By jlnr (dev) Date 2009-08-09 05:39
"Stop recording" :) Looks like a solid engine! Something I always wonder with these kinds of games is, does it help or complicate things if you can move things (player, rocks) arbitrarily vs. in steps of one tile? Are you going to take advantage of either way?

Oh, and add two-player cooperative mode so the world finally has a replacement for good old Goof Troop ;)
- By Shinobi Chef Date 2009-08-09 09:01
Nice Video Man :)

Keep working on it!

Look forward to new versions
- By jblovloss Date 2009-08-09 17:19
Well it's not as arbitrary as you may think. You actually move half a tile every time you press a direction. But I didn't do this tile based anyway, just because I find it limiting. It would have perhaps been easier for all the collision stuff, but now that all that stuff is worked out, no worries :)

You're right about the two-player idea. Originally I had a singleton player and a singleton level, so that I could experiment with a way of grouping objects into static lists. I moved the lists into the level itself and now we don't have that issue. It wouldn't be too hard to subclass the player object to respond to different keys. =)
- By jblovloss Date 2009-08-09 17:19
- By lobo_tuerto Date 2009-08-10 05:26
Great! keep up the good work!

Hope to keep hearing about your progress. :)
- By jblovloss Date 2009-08-14 01:03
Okay, here's a new screenshot! These mice will kill you if they get a straight shot.
- By lobo_tuerto Date 2009-08-14 01:07
Looking good! :)
- By jlnr (dev) Date 2009-08-14 12:26
Nice to see you live up to your project-of-the-day spotlight :P ;)

Can't wait to try it. Just make sure you don't require a resolution as high as the one of your screenshots :O
- By jblovloss Date 2009-08-14 22:20
woot! i didnt notice i got project of the day! yay :)

Nah, you can set any resolution. I made use of your clever virtual resolution system such that it's always really rendering at 800x600, but it stretches/skews nicely. Makes it easy to size everything.
- By lobo_tuerto Date 2009-08-15 00:54
What clever virtual resolution system?
Where's the link? :)
- By jblovloss Date 2009-08-17 04:35
If you set a virtual resolution in your application somewhere, like 800x600, the game will act as though it has that resolution. The window itself will just stretch/skew it, so you dont have to worry about resolutions.
- By jblovloss Date 2009-08-21 03:52
Updates! See main post for details.

I really need some music / sound effects for this thing. I wonder if I could get the Gosu community into doing some level designs too....
- By lobo_tuerto Date 2009-08-21 05:55
Here, have a look at this free resource for fx thingies:
- By jlnr (dev) Date 2009-08-21 11:29 Edited 2009-08-21 11:39
If you like really, really lo-fi sounds you can also google for sfxr, cfxr for OS X.

It's a sound generator I use for compos where you have to do everything from scratch (no freesounds), and there always is a danger that it will sound funny to you and annoy other people. But it's still so much fun.
- By banister Date 2009-08-22 00:21
also check out
- By jblovloss Date 2009-08-22 03:31
Thanks to all who showed me where to get some sounds.
- By banister Date 2009-08-22 11:44
np, btw i think you should use Leonard Cohen as your soundtrack
- By jblovloss Date 2009-08-23 22:47
Development is now officially on pause till the end of the month, because my real job is going into crunch time :P
- By jblovloss Date 2009-09-10 17:04
Development IS resumed. I already added some awesome new features including... tada! Flight!

After polishing, I'll create a demo download for you guys.
Up Topic Gosu / Gosu Showcase / The Brave Brock : Stage TRINE

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