Every single time I stop running my game I get the following warning on my console window.
AL lib: (WW) FreeDevice: (0x3060960) Deleting 6 Buffer(s)
I know that stuff is about OpenAl's normal behavior getting rid of the buffers created while playing all the audio songs I included in my game project, but isn't there a way to avoid getting
that message right after terminating the test play? It doesn't really look pro to print that every single time a player closes the game...
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