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Up Topic Gosu / Gosu Exchange / OpenAL deleting buffers
- - By kyonides Date 2017-06-27 04:37
Every single time I stop running my game I get the following warning on my console window.

AL lib: (WW) FreeDevice: (0x3060960) Deleting 6 Buffer(s)

I know that stuff is about OpenAl's normal behavior getting rid of the buffers created while playing all the audio songs I included in my game project, but isn't there a way to avoid getting
that message right after terminating the test play? It doesn't really look pro to print that every single time a player closes the game...
Parent - - By jlnr (dev) Date 2017-07-21 21:24
This is on Linux, right? GitHub issue:

I've reopened it and tagged it as Help Wanted, in case anyone wants to look into this.
Parent - By kyonides Date 2017-08-30 02:20
Right it's on Linux, never seen it on Windows so far I think. I hope someone does find a way to get rid of it.
Up Topic Gosu / Gosu Exchange / OpenAL deleting buffers

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