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Up Topic Gosu / Gosu News / Gosu 0.12.0 released
- - By jlnr (dev) Date 2017-04-23 20:51
This version is mostly aimed at making Gosu less surprising - for example, MP3 files already worked on macOS and iOS, but not on Windows or Linux.

I've increased the minor version number because Gosu has a new dependency on Linux (libmpg123-dev).

* 2017-04-23: All: Image#subimage works for images larger than 1022x1022px (#398/#400).
* 2017-04-23: Windows, Linux: Support for MP3 files (#397).
* 2017-04-22: C++: Use std::function parameters instead of begin/end function pairs (#399).
* 2017-04-04: Raspberry Pi: Use correct OpenGL version on Pi 2 & 3.
* 2017-03-29: All: Add Window#drop(filename) callback for when the user drops a file onto the window (#378/#382). Thanks @Kjarrigan!
* 2017-03-27: All: Fix an inconsistency in Color#from_hsv (#359).
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Parent - - By bestguigui Date 2017-04-27 08:26
That is a great release !!! Especially for the drag and drop.

Did you mean 1024*1024 for the maximum texture size ?
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Parent - - By jlnr (dev) Date 2017-04-27 17:58
The limit is actually 1024x1024 with tileable: true, and 1022x1022 with tileable: false (because one row of empty pixels will be added at each side). I am just too lazy to type all of that every time :)

I was a bit worried that Drag & Drop might be unusual for a game framework, so it's great to hear that you enjoy the feature :) I'm looking forward to use it as well.
Parent - By bestguigui Date 2017-04-27 18:03
I though about that too afterwards. A one pixel border around it :)

And yes, it works really good ! It's a thing to see the image you're dropping actually... displaying on the screen ! :)

And BTW, I didn't saw that you also added the close callback method, thanks a lot !
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Up Topic Gosu / Gosu News / Gosu 0.12.0 released

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