I'm new to gosu and have some experience with sdl and opengl. I don't really have an end goal in mind; I'm just curious what I could do with Gosu. Perhaps something simple like Alpha Centauri cuz that game was bawss!
so i've been working on some isometric tiles and here a sample of what was generated supplying random tiles and elevations:

The server and client appear to be communicating data correctly. The blending functions all seem to be in order!
But when I zoom out and start changing elevations . . .

. . there are black triangles scattered about, and can't find where in MY code those are coming from. I'm sure it's just something I overlooked (isometric views are not as intuitive as I had originally intuited), so I'll keep looking. In the mean time I was curious if anyone else has encountered this sort of thing using the draw_as_quad function.