draw_quad
or images whenever you can.
img = record { draw_line(...) }; scale(10) { img.draw(...) }
will inevitably look terrible, because the quads used for anti-aliasing would be 10px wide now, instead of 1px.
Gosu::Font
in a fullscreen window that is being scaled up, it would be nice if Font
could automatically use a higher resolution. I wish Gosu could magically handle this behind the scenes, but for now that's all up to the game itself.
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