Gosu::Image.new(some_window, "filename", true)
Gosu::Image.new("filename", tileable: true)
Gosu::Image
is really independent from Gosu::Window
now. All the constructors and factory methods have been completely refactored. All the rendering primitives, from draw_line
to rotate(4) { ... }
, now live directly inside the Gosu
module, e.g. Gosu::draw_line(...)
.Gosu::Font#initialize
does not seem to be backwards compatible. I'll see what other bugs I find until tomorrow and release v0.9.1 then.
Window#draw
call tree, or wait for me to fix this issue here: https://github.com/jlnr/gosu/issues/277record
outside of draw
, so I didn't make it a priority for 0.9.0 - oops. I'll try to address this later today.
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