scale_x
and scale_y
parameters. (No code, sorry...)Window#record
does not help here, it mostly exists to speed up batch rendering of thousands of images, typically map tiles.
record
is indeed relevant. But it does not render to a texture, it only groups a lot of Image#draw
calls into a vertex array, so it is not unlimited. And you cannot add to an existing, recorded macro.Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill