hello,
what is the size of the quads you allocate to hold the textures in the most recent version of gosu? and where do i find those values in the source? ( :D sorry i had a quick look but couldn't find them... :D )
also is there a method i can call on the Gosu module that returns the current version of Gosu? :)
thanks in advance,
banister
By jlnr (dev)
Date 2009-06-01 18:58
I'm not sure if I made a ToDo item for the version constant already, I'll add another one just in case ;)
You can always find the texture size calculation at the top of GosuImpl/Graphics/Texture.cpp. Right now, they are maxed out at 1024 px square. Of course, if a driver says it only supports 512 px, Gosu will only use that.
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