By jlnr (dev)
Date 2013-08-05 14:57
I was offline for a bit, sorry for the long delay!
The Android port is not even "beta" quality yet - some glue lives in the Gosu git repository already, some stuff is in the mess of a game's git repository on my desktop, some is planned. The biggest issue is that I have no idea how to wrap up a C++ library for Android so that people would want to use it anyway (especially if it needs some Java glue). I miss something like Rubygems for Ruby, or Xcode projects/Cocoapods for iOS.
If you have any insight in what would be the best solution for Android/Ouya gamedevs, please let me know :)