Hello all -
I'm getting ready for next week's Ludum Dare by doing a quick, one-day mini-game event. Basically a lunar lander type thing.
I develop on OSX Lion, using ruby 1.9.2 p180 (in rvm), and gosu 0.7.33. Everything works like a charm. I get 60 frames per second, as expected.
Then I copy the game over to Windows. I'm using XP SP3 and Win7 to test with. I have ruby 1.9.2 p290 (i386-mingw32) and gosu 0.7.35 (i386-mingw32).
On both Windows setups, my frame rate drops to around 16fps. And when I close the window, rubyw hangs around in the task list, until I manually kill it. I have tried using the console version, and when the game exits, the console stays there, but is unresponsive, and I have to manually kill it.
I realize that both of these questions are probably more about ruby than gosu, but I'm wondering if other developers using a similar setup have seen the same thing.
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