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Up Topic Gosu / Gosu Showcase / The Shinobi Chef Gosu Game/App Competition 2009/2010
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- By Maverick Date 2010-04-03 20:13
I'm trying to get a windows version but it's compiling weird. It says there's an error with Gosu::Color::WHITE. I don't even know. :P
- By RavensKrag Date 2010-04-03 22:32
banister:

> cool, can you release a windows binary too? :D
> (that way even the linux kids can play it using
> WINE)


Eh, some small windows game stuff doesn't work through WINE though.  For instance, I have not been able to get An Untitled Story to work in Linux.  It's a shame there aren't more good games for Linux.
- By ickylevel Date 2010-04-04 23:20
Hey , I have made this.
Attachment: AntrumV0.31.zip (1937k)
- By ickylevel Date 2010-04-04 23:32
Also , this :
Attachment: ASTER.rar (4626k)
- By Shinobi Chef Date 2010-04-06 14:32 Edited 2010-04-06 14:35
Great work everyone!

one thing Maverick
you say that you started  working on Shoyson on May 27, 2010 at 5:50 pm.

though if im not mistaken that date has not yet pasted
considering it is April 2010 and May is after April

Do you have a time machine?
- By Maverick Date 2010-04-06 21:15
Crap. I meant March. Damnit. They both start with "M".

CURSE YOU LETTER 'M'!!!!
- By jlnr (dev) Date 2010-05-28 18:51 Edited 2010-05-28 19:26

> Shoyson - a 2D Platformer


Not bad, yay for slopes! What I do for walking down slopes is usually making the object sticky, i.e. if the floor is less than e.g. 4 pixels down, stick to the floor, otherwise switch to default physics. (Checking a longer distance when jumping will still make him walk down slopes in a jagged fashion and would seem weird when re-jumping.) Not sure how well that integrates with your collision detection. Edit: I guess it's close to what erisdiscord reported about Sonic too!

I loved lots of the little effects here and there, if Oracle helps you add those, it seems to be doing its job well :) Usually I get lazy quickly when adding effects in C++ games.
- By jlnr (dev) Date 2010-05-28 19:24

> If this compo is still going; here's my entry:
> http://github.com/AmIMeYet/cogs


I finally checked it out, but didn't get it—what's happening there?! ;)
- By AmIMeYet Date 2010-05-29 09:47
jlnr:

> I finally checked it out, but didn't get it—what's happening there?! ;)


Haha, yeah, I know, it's not really a game in any form. It is, however, one of my least concerns right now, because I have exams to do ;)
Also, when a project gets 'old', I seem to quickly lose interest.

Oh, did you happen to read the readme?

>The 4 buttons on the bottom do this, from left to right:
>>Stop editing
>>Go into edit mode to add cogs
>>Go into edit mode to add beams
>>Go into edit mode to add worlds
>The buttons on the top left represent the armature. Use each button to rotate the represented object positively, or negatively.
>Press 1 to load myfile.xml, and Escape to quit. Use A and S to zoom in and out


Admittedly, it's not the nice, clear GUI that I want it to be, but this was mostly just an entertaining programming project for me, and I thought I might as well enter it. (I actually don't remember that I did, but anyway..)
- By jlnr (dev) Date 2010-05-29 10:37
Yeah I read the readme, but I didn't understand the aim of the game, just the controls—still no rescuable princess in sight ;) Is it the first step to some The incredible Machine kinda game?
- By AmIMeYet Date 2010-05-29 14:24
jlnr:

> Yeah I read the readme, but I didn't understand the aim of the game, just the controls—still no rescuable princess in sight ;)


That's because there simply isn't an aim (yet?) ;)

> Is it the first step to some The incredible Machine kinda game?


Never heard of 'The incredible Machine' before.. it's from before 'my time'.

If I ever work on this again, I really want to implement collisions.. That looks like a fun math challenge to me :)
- By Maverick Date 2010-05-29 17:02
jlnr:

> Not bad, yay for slopes! What I do for walking down
> slopes is usually making the object sticky, i.e. if
> the floor is less than e.g. 4 pixels down, stick to
> the floor, otherwise switch to default physics.
> (Checking a longer distance when jumping will still
> make him walk down slopes in a jagged fashion and
> would seem weird when re-jumping.) Not sure how
> well that integrates with your collision detection.
> Edit: I guess it's close to what erisdiscord
> reported about Sonic too!


I fixed it in my code. All I did was check for slopes further down than I did before to make it "stick"

> I loved lots of the little effects here and there,
> if Oracle helps you add those, it seems to be doing
> its job well :) Usually I get lazy quickly when
> adding effects in C++ games.


Why thank you! Expect more too.
Up Topic Gosu / Gosu Showcase / The Shinobi Chef Gosu Game/App Competition 2009/2010
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