

>The game will run at normal speed on my computer as long as the levels do not have too many objects (dogs, guards, lava, items, etc.) and as long as not too many tiles are on the screen at a given camera position. Thanks to the advanced tile update method I'm using, levels can be as big as they want to be tile-wise without slowing down.
>-Bad graphics - the game would be so much better if you just notched up the detail a bit
>Bad key-layout - now, I don't know how this is on your keyboard, but on mine it's all a bit cramped there
>I also got FPS as low as 20 :( but that's probably just my laptop complaining.
>Thanks for the feedback :)
>Even though there are just two screenshots, I like your new editor. A button menu bar and prompt pop-ups is definitely what my editor is needing, but making a really good user >interface is also really, really hard.
> >-Bad graphics - the game would be so much better if you just notched up the detail a bit
>
>
>I started off just carefully bitmapping all the images in paint. Extremely dull. Later, I discovered gimp and used it on a few images. I just think that creating images is very boring >and has little to show off for, unlike good code.
>I don't have a laptop, so the layout isn't too bad for me. However, I never got as low as 20fps except maybe when something was exploding (which only lasts a second or two) and >my computer is certainly not top-of-the-line.
> do you think auto-saving at doors would make it too easy?
> I'm wondering, what was the bottleneck in the game when you profiled it? The collisions?
> I have also looked through the code, I like the Tasks bit.
Task.new(self, :wait => 240) { restart_level }
Task.new(self, :wait => 150) do
# reset everything after the player dies
@player.respawn
reload_course
@objects = []
@player.warp_to(@course.warps[0])
end
require 'ftools'
if RUBY_VERSION =~ /1\.9/
foo = 9 # do nothing, essentially, unless here
# you want to say something like require 'fileutils'
# "ftools is deprecated, use fileutils instead"
# is what the experts were saying with 1.9.1
else
require 'ftools'
end
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