I'm looking to start a game using the C++ version. I've never written a lick of C++ in my life, so this should be interesting. I started reading https://github.com/jlnr/gosu/wiki/Getting-Started-on-OS-X
but I'm using OSX 10.8, and XCode 4.4, so things are slightly different. I noticed that it talks about a Gosu.framework and a Gosu.bundle. I found a Gosu.xcodeproj in the mac folder. I opened that with xcode, and found a bunch of red files. 2 of which were Gosu.framework and Gosu.bundle. I'm assuming this means that it can't find those files. Are these the files I need, and if so, then how do I get them? Or do I just copy over all of the files in the Gosuimpl folder, and then do all the includes like normal?
I am in the progress of updating everything to use Xcode 4. If you want to do it the "new" way, you should start a new C++ project and drop the
into your project. Then you should add "Gosu" (not "Gosu Touch") as a dependency for your game's target. It's basically the same process now as on iOS, which is described here (other library, same idea):http://code.google.com/p/core-plot/wiki/UsingCorePlotInApplications
If a file is red, it generally means it doesn't exist. That's perfectly normal if you open
- because you haven't built it.
ah, ok. sweet. I'll check that out. Will you just be updating the docs on github with the newest instructions?
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