Gosu 0.7.12 has been released yesterday and so far I have gotten no further error reports, so I hope everything's working fine!
This release was again heavily driven by fixing problems that arose during gaming competitions.
• Added Song and Sample looping
• Added Song#pause, #paused? and SampleInstance?#pause, paused?, resume
• Added Window::setMousePosition/set_mouse_position/mouse_x=/mouse_y=
• All: Gosu::angle_diff() fixed
• Mac: Window::close/Window#close now closes the Window immediately, not after the next event happens (thanks BackupBrian!)
• C++: Added Gosu::zImmediate (bypasses Z ordering)
• Win: Improved timing code
• Win: Automatically link against Windows' socket libraries
The next release will focus on the graphics component, which will likely be completely rewritten in order to be efficient enough for complex iPhone games. I doubt that I can officially support the iPhone port, but improved performance always sounds like a good thing.
http://code.google.com/p/gosu/wiki/ToDoAnother thing that I will take a look at are the great contributions from the forums, like the all-in-one RMagick bundle as well as the Ruby 1.9 and Mac/Windows SDL_mixer versions of Gosu, to see what I can merge into my release process or link from within the docs. You guys rock! :)