Submarine v1.0 as of October 29, 2011I woke up one day with a simple game idea: Reach the bottom.
That day at 10:00 am my time, I contacted Spooner in request with some graphics (I make him music, he makes me sprites. It's a fair world.)
About a half an hour later, he sends me the sprites.
A little under 7 hours later I finish making the game.
Download Windows Version* Note the Windows version includes a batch file. Just ignore that. Really. Please. :)Download Mac Version* Note the only problem with the Mac version is an error in the text at the menu. It should read along the lines of "Last Run" and not "Best".Controls:Left/Right - Drift left and right respectively
Down - Accelerate downward
Goal:Reach the bottom of the Ocean before the music ends
Obstacles:Your own speed - It only increases until halted
Starfish - They will bounce you back up. The faster you are, the harder you bounce
Jellyfish - They halt your speed immediately, slowing your progress down. Swim in packs
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Plans to Extend:I've already been given numerous amounts of feedback on the game. More than I expected.
1 - Increase Level Size immensely
2 - Change feature of the game from music-based to time-based
---- Players generally didn't understand the music went WITH the game
3 - Add power ups (momentary invincibility, more time)
4 - Navigation bar
---- To see how many fathoms you have traveled and are left
5 - New enemy
---- Already in progress.
6 - Another goal
---- Collect the sunken treasure at the very bottom if you can
7 - Water shader
---- Hack up a water warp effect on-screen
Uses the Gosu Game Logic Framework, Jiwon. (Still not public yet)Enjoy!