This is a turn-based isometric tactical game, where you play as a team of 1930s supervillains attempting to pull off a series of daring heists! The idea is to get in and out with the most loot as quickly as possible (gain score for each item stole and lose score for each turn you take before you get out). The AI (or, eventually, another player) will control the police, traps, army, superheroes, etc. that oppose you.
Still not 100% on the name. The working title is "Smash and Grab", since that neatly describes what happens in the game, but then it is rather an uninspiring title.
Game is very much an early exploratory prototype, so don't try it unless you are interested in it as an engine, not as a game :D
Some ideas of levels (and what you want to steal there):
* Break prisoners out of jail.
* Bags of cash from the bank.
* Gold bars from Fort Knox.
* Vials of deadly plague from a lab.
* Freak babies from the circus (got to get your minions from somewhere!).
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Devlog at TIGSource*
Github project (Extremely early alpha that is
absolutely not a game)