By Basic
Date 2011-02-04 20:39
Well you could dissect one of the tutorials Cpt Ruby or the Space ship one. Arkanoid in 3 hours should be possible if this is being done in Ruby, Its only a simple extension from Pong. Its been used to death at my uni for game examples :(
By jlnr (dev)
Date 2011-02-05 05:52
I think one big problem is that the popular two Gosu examples don't tell you how to build an extendable game. So whatever you do, it would probably help people if you used an 'extendable' object system; see RMagickIntegration.rb for the minimal implementation. All objects are in the @objects list instead of having @player and @stars and @green_monsters and @red_monsters etc. etc.; that way adding new object types becomes less magic. It's not really much more code.
I'd go with a straightforward action game, maybe Tutorial.rb refactored to be more extensible and a simple enemy. Or you could remove the angle complications and just have one dude with a gun run around on some top-down grass. Puzzle games tend to have very special mechanics that don't transfer to any other game IMHO.
Just my thoughts, but then I probably overestimate the 3 hours. Curious about the results :)