I know someone has already posted a topic about somehow adding multiplayer support before here but I'm not familiar with the usage of these classes and how to use them.
Would it be too much to ask for a primitive tutorial of them?
Does anyone with lots of MSVC knowledge want to write Gosu project templates? The problem with C++ examples is that they are a PITA to compile and test on three platforms. The same as full games actually, but without having a full game in the end. ;)
I'm gonna be honest with you. If I knew how to do some of this crap I would help with Gosu all the way. The most I can do right now is support it and tell people about it. :/
How would that help with sockets? And I must say that I find it a bit strange that Gosu provides socket support at all...
It would make the process of writing and maintaining C++ examples around 95% less annoying.
And why strange? Sockets, just like OpenGL or FMOD, require error code checking and other C-ish stuff. I am just not sure if something like boost::asio has superceded Gosu by now anyway. :)
Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill