I haven't tried marketing any of my small games (though I've put
http://ippa.se/gaming in the title of my last LD entry :p) ...I feel I haven't done anything worth marketing much yet :) .. though I feel it's very possible to do so.
We could get more exposure on rubyblogs, like
http://www.rubyinside.com/gosu-a-cross-platform-2d-game-development-library-for-ruby-and-c-579.html :) writing games in ruby still seems like the wild west, not very common.. so there's some "news" in that. But still, it would probably help if it's a good production :P ... in my experience a team effort where you nag on eachother gets things done.. + is fun :).
I can also imagine if we place a ruby game high on next LD, it could be "news". Damn, actually we did pretty well last LD .. but now that's long gone. If we do as well this time, I'll personally mail rubyinside and other simular rubyblogs about it... + say something about it on my own ruby aggregator
http://rubylicio.us/I guess if we make something really good one could contact the many indiebloggers out there... I personally like to read
http://www.indiegames.com/blog/. But it's a lot of work polishing a game to the state I would feel comfortable mailing such sites.
About the declining commits to Gosu .. I wouldn't complain about it.. but if you could push out color and fullscreen stuff before next LD it would be extra motivation to pour my heart into that contest :) .. Representin' :p .. Especially easy fullscreen which doesn't fuck up ppls desktops (changing rez) I think could add to the mood of a game.
@Basic: your sig url doesn't work.