I've been working for years in this platformer game called "Super Bombinhas" ("super little bombs" in portuguese, my native language), and I recently decided to make it open source.
I would like to share with you guys and receive any kind of feedback, and I could use some help to finish the project. I have planned for it to have 8 "worlds", but have only created the assets for 3 of them, and the actual stages for only one and a half...
If someone is actually interested, we can talk further about ideas for the rest of the game and how to improve what has been created so far.
Here are the repositories:GameLevel Editor
Hey! I've only played the first level but it's a really fantastic piece of work. So many different mechanics :)
My first bit of feedback would be that this game is super hard. I just played it casually and didn't get past the first stage... It wasn't clear to me that I could jump on enemies because I thought the game was about bombs, and it took me a while to discover that walking longer also makes you jump higher. And beyond that, it was just hard in general :)
I believe it would feel a little easier if the game was more forgiving about jumping, e.g. if you press "jump" one frame too early (before the player touches the ground) it would be nice if the player would jump as soon as they hit the ground. Or if it was still possible to jump for one or two more frames before falling off a cliff. I might be biased here because I've added these precise two mechanics to my last game, but I think it made a difference.
I've linked to the game in the Discord server (linked from libgosu.org) because that's the most active part of the Gosu community now. If you're still looking for feedback or help, I definitely recommend checking it out!
Yes, I have received feedback on the difficulty from other people as well, looks like it really is difficult... :P
Besides your nice suggestion regarding the jumps, I also thought about giving the player more hit points... the fact that you immediately die from any mistake probably makes things a lot more difficult too, but initially I had the starting character have just one hit point because further in the game you can unlock other characters, each with their own features, one of them being able to collect more hit points... But I guess I could give the starting character a low limit (like 2 or 3), while that other character has no maximum hit point limit.
Well, thanks for the feedback and the heads up about the Discord server, although I feel a bit lost there, never used Discord before.
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