Here's a 1v1 fighting game I'm working on.
Here's a (horrible) video made from the gameplay:https://youtu.be/WHSWBKBtpWw
I've ended up not really having time to do game development but I still wanted to make a fighting game. My other project Gosu Warriors is a little too ambitious for me to be able to work on at the moment so I tried setting the bar low. I've set up some limits to the game development:
* Cage stage
* Pixel art with pixel perfect hit tests. White is hit frames, black/colored is hurt frames.
* Using JSON instead of scripting character states as much as possible
* Don't think too much
* Don't learn anything; use what you can already do
These limitations were set up to avoid any kind of time consuming technical challenge and see if I could manage to get at least an alpha release. I'm not sure about if I'm continuing it though.