So, is there a way to directly access the input from the controller now? I do use a 360 Gamepad, and getting the x/y data for the 3 "sticks" would be handy, if only to get actual 360° movement and not "just" 8 directions. I don't know about others, but personally, a simple method to access values (such as gamepad_input[1][3], with buttons returning true/false and triggers and sticks the respective value) would be perfectly sufficient.
All in all though, this works much better than in previous versions already, I have to say. I've been experimenting with gamepads a bit now (I finally have 2 360s, so I can do some shenanigans), and I'm glad there's been some development in that :)
By ?
Date 2015-05-16 21:17
Hello, just to say that gem install gosu
on OSX10.10 produces an error for me.
In file included from Audio-AudioOpenAL.cpp:1:
In file included from ./../../src/Audio/AudioOpenAL.mm:1:
In file included from ./../../src/Audio/AudioOpenAL.cpp:2:
./../../src/Audio/OggFile.hpp:6:10: fatal error: 'vorbis/vorbisfile.h' file not found
#include <vorbis/vorbisfile.h>
^
2 warnings and 1 error generated.
make: *** [Audio-AudioOpenAL.o] Error 1