Not logged inGosu Forums
Forum back to Help Search Register Login
Up Topic Gosu / Gosu Showcase / Gosu Warriors
- - By arrow Date 2014-08-20 12:05 Edited 2015-04-12 19:58
I'm currently working on a multiplayer fighting platformer game in Ruby/Gosu. I'm working together with the animator FL-Nordin from hyun's dojo.

I'm in the middle of refactoring the whole thing and assembling all of my libraries in this new github repository:

Follow us on our blog:
Download the latest release:
Subscribe on Youtube:
Watch the animator FL-Nordin's stream:

Most recent update:
Basic level for target smash (Gosu Warriors v0.0.4-alpha changelog)

Previous updates:
Target smash (Gosu Warriors v0.0.2-alpha changelog)

New hit shape editor (Gosu Warriors v0.0.1-alpha changelog)
Parent - - By arrow Date 2014-12-04 15:14
Update (lots of changes):
My animator started working on some character animations instead of just stick figures.

I'm in the middle of rewriting the whole game engine so it uses shapes for hit testing and so that it produces the same results on different machines given the same input. This makes it easier to make it run smoothly online and makes sure that replays doesn't glitch.

Here's a short video showing some of the path movement in progress:

So far the only thing you can do in-game in a little punch combo by spamming "F".
You can try it out here:

Punch demo:

Upper body hit shape:
Parent - By jlnr (dev) Date 2014-12-04 18:22
Wow, this is beautiful! *downloads code*
Parent - By arrow Date 2015-03-25 15:54
I've updated the thread since the project is about to begin and it's no longer a stick figure game. The title is now Gosu Warriors!

Gosu Warriors v0.0.1-alpha changelog

Basically I've worked on having a hit shape editor working alongside with the game engine. You can check it out here if you're interested:


New hit shape editor:
Parent - - By arrow Date 2015-04-12 19:55
The project is a little further now. There's a very basic target smash mini game running for the characters Android and Witch.


Gosu Warrior v0.0.4-alpha changelog:

Gosu Warrior v0.0.2-alpha changelog

Currently I'm working hard on setting up a scripting system for how the characters interact with each other which is surprisingly complicated for a fighting game so it will be a weeks before I have more updates.
Parent - - By iBloodLust Date 2015-05-17 20:29 Edited 2015-05-17 22:07
Great work Aerotune and FL-Nordin!
Will there ever be a Linux port in the next update? Also your is down, I can't seem to connect to it.
Anyways, I hope you succeed and can't wait to unfold the lore and true gameplay of the project.

edit: did you mean
Parent - - By arrow Date 2015-06-08 13:46
The blog works horribly so I will have to set another one up. Recently I realized that I'm behind in designing the game rules and standard move set so I'm experimenting a lot before I really start up the project.

Since it's in ruby you should be able to run the source code though I should figure out how to make some Linux releases.
Parent - - By iBloodLust Date 2015-06-10 03:13
so i ran the source code and when I click play game and choose any of the two available characters, I come up with this:

home/user/Desktop/gosuwarrior/app/window_states/game_session/systems/character_animation_states.rb:15:in `create_class': uninitialized constant WindowStates::GameSession::Systems::CharacterAnimationState (NameError)

I ran this in ruby 2.1 gosu 0.8.7(.2)

the same thing pops up when i run the gosuwarrior.exe in wine 1.7.44( i ran it from the terminal )
Parent - By arrow Date 2015-08-13 15:04
Yeah I also noticed it. Apparently I didn't take into consideration that some file systems order the load order differently. At the moment I'm not working on this project since it's not very good timing with lots of other things I'm spending my time on. Even just one of the reasons is that I don't have a computer to work on. Maybe in the future I'll work on completing this project.
Up Topic Gosu / Gosu Showcase / Gosu Warriors

Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill