Update (lots of changes):
My animator started working on some character animations instead of just stick figures.
I'm in the middle of rewriting the whole game engine so it uses shapes for hit testing and so that it produces the same results on different machines given the same input. This makes it easier to make it run smoothly online and makes sure that replays doesn't glitch.
Here's a short video showing some of the path movement in progress:
http://youtu.be/2-mao4FKw2YSo far the only thing you can do in-game in a little punch combo by spamming "F".
You can try it out here:
https://github.com/Aerotune/Stick-Fighter-Project/releases/tag/v0.1.0-alphaPunch demo:
Upper body hit shape: