By jlnr (dev)
Date 2014-01-19 01:37
Thanks for your comment & for playing around with Gosu!
You can use higher-resolution images, and then scale them down using the factor_x
& factor_y
arguments to draw
. You could even write your custom Image
subclass that does this automatically.
However, since OpenGL is not quite Photoshop, I've noticed that images look terrible when you scale them down to around 25% of their size :( Are you on a high-res display where normal textures don't look good?