I have a blog reserved for my Gosu competition game. If you are interested in my stages of development for it, I suggest to read it on a weekly basis. *That* or you can read it when you drop off the browns at the super bowl. Either way, it's a win-win.
So, yep, I'm going to attempt at a 2D horror game. It's not going to be a silly point-n-click "scary shrills and images jump at the screen" 2D horror game. I'm actually gearing towards a platformer. I'm going to see what I can come of with. I will add latest demos/screenies when I actually have anything good to share. If not, goodies can be found at the blog. Enjoy! .. or else.
Here is the blog to the Gosu Compo game:http://themaverickprogrammer.weebly.com/horrorgameentrygosucompo09.html
And here if you wanna check up on my latest <lie>amazing</lie> feats :http://themaverickprogrammer.weebly.com/blog.html
Main Theme For the Game:Horror Theme
Your game sounds very interesting ,I would like to try your beta's when they are ready
what stage of development is your game currently at?any screenshots we can view?
Have a good one Maverick
I just started so no screenshots yet. The first ones will probably be sketches of characters or something. Thanks for the interest! I'll send you betas whenever I have one. :]
First screen shot on the first post. Its more of a technical screen shot. I'm working on implementing shadows and lighting into the horror game. So far there can be more than one light source and the objects' project shadows corresponding to it. Most of the settings of the shadows are static. I need to work on it to allow it to be more dynamic and there's still more to be done. When I'm further I'll post my "adventure" on getting so far on the blog.
Hmm, so which perspective will you go with? Top-down or the classic platformer one? :)
Oh, I'm doing a platformer. The shadows are projected on to a wall whose distance from the player's path I can define. The further away the wall, the bigger the shadow; as you can see.
Another one is up. It's the second from the left. I've placed the objects on a ground which the shadows can't go past. The shadow's settings are still static. Making them dynamic will be after I have perfected these shadows as much as I can. They still need work. As you can see the first object's shadow is correct but the tree's shadow is wrong. Gotz some placement issuez. The one thing I do want to point out is that the light source is closer to the box and the shadow is thicker and smaller. The tree is further away, so the shadow is more transparent and bigger.
Looking good Maverick,keep up the great work!
I have new material to show off. I Have added to the top of the post, a link to the theme of the horror game. I wrote it mahsalf. :D
I actually wrote two different pieces. The other one ( which you can find on the site it will take you to ) was to "hopeful". I want the player to feel screwed when they first hear the theme. So I wrote two different pieces, but the one above is the one that will be the theme for he game. It will play during the intro-credits to the title screen. The game itself isn't going to have music playing, only dark ambiance.
Anyways, I wrote the music, fixed some dynamics, and then added sound effects to make it more eventful(?). You might need to turn it up or down, but it does sound better either with surround speakers or really good headphones. Enjoy. :)
Very nice sounding reminds me of Castlevania :)
Would making you feel oh crap whats up ahead im dead here!
Keep it up man!
I wonder when I lost my open tab for the soundtracks o_O Awesome work, I think the second one wouldn't be too bad in some energetic part of the game either, you can still ruin all hope afterwards :P
I should just take it away while they're down. :p
Nah, it's an idea. Maybe at the end or something. Maybe ( if I have time ) I'll throw in one of those Super Metroid endings where you have to find a way out of the entire game or die somehow. Then I might play that music. But thanks for the review. :]
Ah... Been a while since I've updated anything, eh? Lemme come clean...
I have been working on a framework side-by-side with the horror game. Well, that was the plan anyway, but I have been focusing more on the framework than the actual game. Something I was trying not to do. Secondly, my game designs for the horror gosu game have become... ( ALAS ) to complex than they started. With all of the aspects I want and specifics, I'm looking at a good years of work and a solid small team to pull off. Not saying I cannot do it, but I simply do not have the time.
So I ask for your help in this resolve. What should I do next?
1. Continue working on horror game and make what I can for the comp. Suck it up and take out what I need to
2. Scratch original idea with another FINALIZED simple game idea I have had for a while.
Here's the other idea: A Middle man in Old England ( 1500s? ), walking home from the mills one day, you were mugged from your possessions and murdered. Your body was dumped into the deep sewers never to be found again... but the spirit of revenge kept you alive even without a fully functioning body.
Navigate through the sewers collecting your separate body pieces. Doing so grants accessibility to higher levels. ( legs allow player to jump higher, arms allow to push blocks, etc... ) You start off as a skeleton and progress. Simple puzzles, move blocks and collect keys. Ta-da.
And that's it. What do you think I should do? Continue or go with this other simple and finalized game idea? I just don't want to look like a liar. I had good intentions.
"Oh, yeah. I'm making a 2D game with shadows and it's going to be epic and awesome" [ Comp end ]
"Hey, you guys remember a guy named Maverick?" "Yeah? Wasn't he that all-talk no-show liar?" "Yep." <- What I don't want
Both of your game ideas sound good man,
the old man game sounds like it would be alot of fun to play
go with the simple and finalized idea :)
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