results are out! congrats to all that participated!
This works for me:
class GameWindow < Gosu::Window
super(640, 480, false)
self.caption = "Gosu Tutorial Game"
s = Gosu::Sample.new(self,"mgunr.wav")
window = GameWindow.new
well you know, it would be more helpful if you would add the piece of code where you are calling the sample, so that we can see what you did there...
For simple music, lmms is okay http://lmms.sourceforge.net/
(Windows and Linux only).
It's free and simple to create music (just use a youtube-10-min-tutorial and you can start), but unfortunately not really professional (yet)
And don't forget the one with the dinosaurs trying to eat the people dangling on a rope ^^
hey there altogether,http://www.ludumdare.com/compo/ludum-dare-16/?action=rate&uid=717
this was my entry for the last LD, which was on the 12th/13th of december
the idea was to make a game similar to one of the touhou series, but that didn't work out that good, actually. because of the rather minimalistic movements of the space ship, the game was too hard in one of the older versions, so i made the range of the enemies a tiny bit smaller that yours
also, the performance is going down very heavily in the last level because i wasn't thinking correctly anymore (yeah, that's what you get shortly before the deadline in LD). because the collision computations are inside of the lasers, not the ship, i have a few thousand objects asking and asking for the same thing every update interval. no good idea
have fun! and yeah, the guy pretending to be your commander in the tutorial, that's me in a thick jacket, open hair and wearing my cap the wrong way :D
I tried to prog Baku Baku Animal (Sega Genesis) with Gosu, and this is it: http://www.youtube.com/watch?v=1Mf-WMmqrg8
This video shows the game only at half speed due to fraps.
In my opinion it's far from being complete. I coded it in Ruby at first in order to get to know ruby, without smooth animation, but then turned to cpp, as it seemed easier for me.
BTW, coding did not take longer than a week. Drawing did.
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