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Topic Ludum Dare #19 on Dec. 17th-19th By pythong85 Date 2011-01-11 10:09
results are out! congrats to all that participated!
Topic Wrong sample? By pythong85 Date 2010-10-20 22:35
This works for me:

  require 'rubygems'
rescue LoadError

require 'gosu'

class GameWindow < Gosu::Window
  def initialize
    super(640, 480, false)
    self.caption = "Gosu Tutorial Game"
    s =,"mgunr.wav")

  def update

  def draw

window =
Topic Wrong sample? By pythong85 Date 2010-10-20 18:04
well you know, it would be more helpful if you would add the piece of code where you are calling the sample, so that we can see what you did there...
Topic Useful tools for game development By pythong85 Date 2010-06-22 18:13
For simple music, lmms is okay (Windows and Linux only).
It's free and simple to create music (just use a youtube-10-min-tutorial and you can start), but unfortunately not really professional (yet)
Topic Ludum Dare 17 entries using Gosu (four Ruby games) By pythong85 Date 2010-05-31 09:36
And don't forget the one with the dinosaurs trying to eat the people dangling on a rope ^^
Topic LD 16 entry, theme: exploration By pythong85 Date 2009-12-15 04:15
hey there altogether,

this was my entry for the last LD, which was on the 12th/13th of december

the idea was to make a game similar to one of the touhou series, but that didn't work out that good, actually. because of the rather minimalistic movements of the space ship, the game was too hard in one of the older versions, so i made the range of the enemies a tiny bit smaller that yours

also, the performance is going down very heavily in the last level because i wasn't thinking correctly anymore (yeah, that's what you get shortly before the deadline in LD). because the collision computations are inside of the lasers, not the ship, i have a few thousand objects asking and asking for the same thing every update interval. no good idea

have fun! and yeah, the guy pretending to be your commander in the tutorial, that's me in a thick jacket, open hair and wearing my cap the wrong way :D
Attachment: 717-shot1.PNG.png (343k)
Topic Baku Baku Animal Remake By pythong85 Date 2009-03-25 16:22
I tried to prog Baku Baku Animal (Sega Genesis) with Gosu, and this is it:
This video shows the game only at half speed due to fraps.

In my opinion it's far from being complete. I coded it in Ruby at first in order to get to know ruby, without smooth animation, but then turned to cpp, as it seemed easier for me.

BTW, coding did not take longer than a week. Drawing did.

Attachment: bakubaku.png (240k)

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