wow this is really cool, you are the man!
I hope I can handle collisions effeciently. :)
Did you find some 3D physics engine you could use, or are you still using your own physics code? (Though, I suppose you could have separate collision and physics engines if you wanted)
For the collisions / physics parts, I'm not sure yet... I coded quite a long time ago a good algorythm to detect geometry and let a sprite walk on 3D objects quite effeciently.
Another possibility could be to let the creator set parameters for each objects, like creating bounding boxes into the editor.
Another could be to create thoses bounding box into 3D Studio Max and to export as .obj as well...
Still thinking about it !
I really like your work, keep it up! ^_^
The interface sure is different, but you mentioned on youtube that you're going to change it, so I'll wait to see what you have for the new interface before saying something like "well, why don't you just make it like all the other 3D engines." as you might have something truly innovative that I'm totally ignorant of.
I believe I asked you this in youtube already, but I forgot. Is this tech going into some game that you're currently working on, or are you just writing code to improve your game programming ability?
I don't think I'll be able to do like professionnal editing 3D programs. But what I want is an interface where guizmos can be selected without being able to aim as precisely as a professionnal sniper ! :)
For now, no game is really in project, still don't have a good idea to try. BUT this editor purpose is to be released and be useable by other creators. What I would like is to provide a good and useful tool to create 3D Maps that can be used in various games, like FPS, Breath of Fire like RPG and so on. But there will be restrictions, from the langage itself and performance issues, and from me because I have too a lot of performance issues... ;)
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