Written by Team Tortilla (Florian Groß, Alexander Post, Julian Raschke) for the 72h competition in the summer of 2006, this is a puzzle game with unusual controls, some nice touches like parallax scrolling and a particle engine. It could be a bit more intuitive and longer, admittedly ;) Download Mac version Download Windows version Download source package
Links are currently broken (so many games are!), until I re-upload a polished version please grab the source from GitHub: https://github.com/jlnr/72hgdc_magic
Some Nice features used like parallax scrolling and a particle engine,good work though I think if there was some work done on the sprites,tiles and background it would look much nicer
though for 72 hours the Team Tortilla did very well!
Why is your team called Team Tortilla?did you eat nothing but Tortilla's for 3 days while making this game?
Actually, the name was to distract the other teams. We tried to get a health advantage by only having steamed vegetables and water for the whole weekend.
Alas, on day two, we went insane and bought huge amounts of unhealthy food because we just couldn't stand it anymore ;)
Distract the other teams
How many other teams where there???what place did you get?
Who held the comp???
would be great for Gosu to have its own comp,probly have not run on atime limit,people only have to have it uploaded / emailed by a cetain date
Steamed vegies thats pretty hardcore,what unhealthy food did you decide to eat after getting sick of steamed vegies?
I think I would have only lasted 20 mins eating streamed vegies,would have gotten myself some chinese or thai maybe a steak or chops :)
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