is there a way to find out which Gosu::Window object an image is bound to? (i know there can only be one Gosu::Window per game but i am still curious if i can get back the Window instance from the Image some how...)
No documented one, and it wouldn't make sense to introduce one since I'm planning to remove the contructor arg, so in theory Images could exist without any Window ever existing at all. I guess this is bad news through good news ;)
Of course, it should be easy to monkey-patch Gosu::Image to add this feature.
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