By jlnr (dev)
Date 2014-01-27 20:18
This is actually a surprisingly common restriction in audio libs. At least it used to be so in FMOD and SDL_mixer, which Gosu used at one time or another. The only platform where it still matters nowadays is iOS, where I'm not sure if I could get hardware acceleration for more than one song at a time.
Anyway, I'd love to remove the restriction, but it's not high on the list of priorities right now. :(