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Up Topic Gosu / Gosu Exchange / Armageddon - Missile Command remake
- - By aboutruby Date 2010-10-18 08:35 Edited 2010-10-18 10:27
My first Gosu game is finally ready for playing, but not quite finished.



You can download it from my Github (version 0.2 is broken there, just download the zip).

http://github.com/mmorin/armageddon

To play it, you'll need the Tween gem.  Just gem install tween.  If you're on Windows and want an exe, I've posted a build here.

http://drop.io/zav919f

That just about sums it up.  The next version will have balanced gameplay (more challenging, less boring), as well as a high scores screen (maybe using ippa's online service).

Edit:  Oh, and here's a video.
Parent - - By Spooner Date 2010-10-18 11:55
I had a go with it and enjoyed it. Nice visual style.

I would prefer to have two launchers, each tied to a mouse button, which allows more tactical firing (and would allow missiles to fire slightly slower or travel slower and make the player make more tactical decisions about which launcher fires). I've seen that in other missile command games and it does add another dimension.

Would be nice to add ippa's high score system.
Parent - By aboutruby Date 2010-10-18 21:19
A lot of people say they want to be able to fire the launchers individually, so I'll probably add that.  Thanks for playing.
Parent - - By AmIMeYet Date 2010-10-19 17:20
I like your use of tweening, and the landscape is nice!
I suck at this game, tough..
Parent - By aboutruby Date 2010-10-20 01:55
Thanks.  I hadn't ever used tweening before this.  If I ever needed something to move, I'd just use linear interpolation.  Just a bit of tweening, selecting an appropriate tween, and it's much better.  I'm even using tweens to control the frames of animation, as well as movement.
Up Topic Gosu / Gosu Exchange / Armageddon - Missile Command remake

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