How do you control the character in Terra Vera for Iphone?
in your demo video showing Terra Vera running on the Iphone you walk left and right I think by touching the left or right side of the screen right?
though how are going to do other stuff as the Iphone does not have any buttons you can use,the only button it has is the menu button
which I assume hiting that would take you back to the main menu of the Iphone,I assume you will use of the touchscreen also to perform any functions in the game
since Terra Vera is written using C++ ,Im assuming that the files you copy onto your Iphone do not contain any source code?
if this is true would you beable to upload the current version of the Terra Vera files that you need to copy into an Iphone,so that other people on this forum can try out
Terra Vera at its current stage on there Iphone?
Yeh the price is quite expensive,what platforms does Gosu currently use OpenAL for sound/music?
Would be great if you could replace FMOD for OpenAL when using Gosu with Windows
Yeh I though you probably meant For the Win,not sure though as there are over 100 different meaning for FTW
which FTW meaning are you referring too,Im guessing #4 ;)
1. For the win.
2. F#!k the world.
3. What the f#!k backwards
4. Free the whales
I think I will wait a while until you have done a bit more work on the iphone version of gosu ,like adding looping music etc
as it seems it is still in early stages of dev
in the meantime I will make gosu games with ruby for windows,mac and linux
Keep up the great work Julian
Is the current version the best version of gosu to use when making Iphone game or does it have any problems?
have you got sound and music to work on the iphone?
Which would be the best C++ compiler to use when making gosu games for the iphone?
I can use the current version of Gosu to make games for the Iphone I guess
I will give it a try soon as I now have access to an iphone
Nice Job Benko,well done ;)
Will you be uploading the game here when you are finished?
>>instead of adding random features that may never or hardly be used
>I can't remember Gosu doing something like that.
Yeh I know though as julian has said he does not want to add features that will never be used
and I though if people could say what features they want added that would help julian decide what features would be used most and too add first
>>#2 - Dual game pad support for Windows,Mac and Linux preferably with Vibration Feedback Support
>I think there are only a few people that really would use that .
yeh maybe so though I think it would be a nice feature to have,I would use this feature if it was added
over half of the rules have now been deleted and the final submit date is the 31 Th of December 2009
What Features would you like too be added to Gosu?
I think if people say what featues they would like added then that would help gosu progress well,as it would be great to know what features
people would use when they are added,instead of adding random features that may never or hardly be used
I would like the following added
#1 - 100% free code so that you can use it for freeware or commercial products without needing to pay for any extra licenses ( like fmod if you are going to sell your game )
#2 - Dual game pad support for Windows,Mac and Linux preferably with Vibration Feedback Support
Since you and get Gamepads for PC these days that have Vibration Feedback it would be great if Gosu game could use this feature
Is it currently possible to use Vibration Feedback with Gosu games with the current version of Gosu?
If the current version of Gosu does not support Vibration Feedback do you have any plans to add it to future versions?
Im sure you will work something out by the time I need it which will be early 2011(18 months away)
If not hopefully I get some workaround going to make it possible,like joy2key
Keep up the great work Julian!
After I have finished Arthur's Adventures,im going to make a 2D RPG Game in the style of Breath of Fire 1 and 2 ,Final Fantasy 6
After I have finished the 2D RPG im going to make a 2D Beatem up game in the style of Final Fight and Street of Rage/Bare Knuckle
Hopefully Gosu will have dual gamepad support by the time I start making the 2D Beatem(First few days of 2011)
I plan to have Arthur's Adventures finished around Mid December 2009(December 24th at the lastest)
as it has to be finished for the "The Shinobi Chef Gosu Game/App Competition 2009"
then I will take a week break from programming games and then start the 2D RPG in the first few days of 2010 ;)
at this stage I plan to have the 2D RPG finished by Mid December 2010 and submit it into the "The Shinobi Chef Gosu Game/App Competition 2010",hopefully by then Gosu will have Dual Gamepad support as I will
start programming the 2D Beatem up in the first few days of 2011,if Gosu does not have dual gamepad support by December 2011 then I will
have to make player one use the gamepad and player two use the keyboard or have the second player gamepad mapped to the keyboard with something like joy2key
I have lots of work ahead for myself :) though it will be a lot of fun as programming games for me is one of the most fun thing ive ever done in my life so far,game programming is a labor of love
C++ I can hande that,as Ive used DJGPP
Can I use the current version of Gosu and C++ to make games for the IPhone?
Which versions of Gosu work with the IPhone,as I would very much like to try afew Gosu games on an Iphone as I now have access to one :)
when makes games for the Iphone using Gosu can you use Ruby or do you have to use C++?
Gamepad support for linux would be great!
Ive tested gamepad support on Windows Vista,which works well,though does Mac OSX have gamepad support?
Does Gosu support 2 gamepads at once?
ie so you can a two player game and have both users have there own gamepad?
if it is possible how would the code look?
currently im using the following code to use gamepads,though it does not specify which gamepad
if id == Button::GpButton3 then @cptn.useitem end
Yeh I agree the wiz looks very nice,I want one too!
one thing that im alittle concerned about though is the d-pad on the right as the action buttons
I read on the net they are going to make a revised version which will remove the d-pad on the right and replace it will normal buttons,though can not find any screen shots
to show the new design
have anybody tryed the wiz???
Gosu should work on the wiz with no or little modifications as the os is linux ubuntu,any comments?
I think it would be great if we could get Gosu to work on the PSP and the wiz,they would be a great handhelds for making games on
Looking good Maverick,keep up the great work!
What are the chances of getting Gosu working on a Console such as a Sega Saturn,Sega Dreamcast,Sony Playstation 1 or 2,Xbox
Gosu would probably work on the above Consoles if they where running linux right?
how hard would it be to get Ruby installed on the above consoles?
I have heard about plans for Gosu on I-Phone though are there any other mobiles that could run Gosu?
such as the Nokia N-Gage?
Also which version of Gosu would be best suited to Consoles/Mobiles?Ruby or C++?
at a guess I would think C++ though from what ive read the C++ version of Gosu has issues getting C++ and Gosu to be nice to each other
The Levels in Arthur's Adventures will be quite big,there will be a guided path with arrow signs etc, though there will also be many hidden areas that contain special items
such as New ability's such as Wall Jump,New Weapons,Armour's, Spells etc
Since Arthur's Adventures will be an Adventure game you will be able to go back to any area you have previously been too, instead of progressing though the levels
like in Games such as Wonder Boy 1 and 2,Super Ghouls and Ghosts.Arthur's Adventures Levels will have Exploration as it is a Platform RPG
Excellent we got a few entries :)
Looking forward to seeing what everyone can come up with
Im sure they will be great!
Your game sounds very interesting ,I would like to try your beta's when they are ready
what stage of development is your game currently at?any screenshots we can view?
Have a good one Maverick
Thanks for the help guys,much appreciated!
yeh will make them bounce ,would look better and they would be a little harder to get which would make the game more fun and challaging
I will try and use chipmunk for the physics to make them bounce,how hard is Chipmunk to use with gosu?
by winning so quickly you mean our games where in the project of the day?
if so when was Arthur's Adventures the project of the day?
It would be great if you do enter "The Shinobi Chef Gosu Game/App Competition 2009",if you not ready for the 2009 comp you will hopefully be ready for the 2010 comp ;)
there is 198 days left until the 2009 comp closes
Does anyone have any plans to enter the Comp?
Yeh I agree,its currently Project of the Day on the main Gosu Page!
How does a game qualify for Project of the day?are they chosen at random by a script or something like that or are they manually selected
Keep up the great work man
Well done! Keep working on your game and Happy Birthday,how old are you today?
I would add gamepad support and make the sprites more detailed,other than that its looking good
I had a quick go made it to level 3
Have you had a chance to play Arthur's Adventures yet?
I was playing your game earlier today,you have done very well with it
any new features you planing to add?
If I was you I would release the source code as a Gosu/Chipmunk demo
as releasing the source code will help people learn Ruby and Gosu/Chipmunk
it would be great if you make a full game
Ive released the source code for Arthur's Adventures
I am currently making Arthur's Adventures into a full game
Arthur's Adventures is based on Cptn Ruby
Hey Thanks for the Bonus Levels
I got around the minamize thing by increasing my screen res to 1280x800
Thanks again for the source code too,ive had a quick look at it,will look at it more later on
Im sure I can learn a few things from it
Have you though about adding gamepad support?
Thanks for uploading the source code,
Though I got a problem running it,when I run main.rb it loads the title screen but it is minimized,how do you stop it doing this?
Im running it with Ruby 1.8.6 on vista with Gosu 0.7.13.2
do you have an example of 2D quad trees
I would love to look at some code to see how 2D quad trees work
I have downloaded the screenshot and attached it to this post to make it easier to see what the game looks like
Can you upload a demo of it so we can try it,
Will you be releasing the source code for it?
Would love to check out the source code for it
Very Nice,Would like to try it out sometime
If you are getting some slowdown then you could try Ruby 1.9 as Ive read that is has better efficiency than 1.8.6 ,thats assuming you are
not already using V1.9
Are you going to upload it here?as you can attach files :)
I would love to checkout the source code for it
I am also making my own game based on Cptn Ruby called "Arthur's Adventures"
which is in the Gosu Showcase,there are a few screen shots of it at the moment,will add a playable demo in few months
Here are the Rules for the "The Shinobi Chef Gosu Game/App Competition 2009/2010"
1.Your game/app/demo/library's must use Gosu(Either the Ruby or C++ Version)
2.Your game/app/demo/library's should be submitted by email by the 30th of March 2010 to the following address email@example.com
or uploaded to this Thread
All games/apps/demos/library's submitted by email will be uploaded to the Gosu Showcase in the first few days of April 2010
The Purpose of this Comp is to
2.Get more Full Games/Apps and Demo Games/Apps and Game Librarys that use Gosu into the Gosu Showcase
Which will help Show off Gosu's Awesome Power and also help people get to learn how to use Gosu to make games and other apps
3.Too test/see what really can be done with Gosu at its current stage of development!
Sorry should have said I might/will be using ladders(not 100% sure yet)
Yeh Up Key / Up Direction is getting pawned lol
I have tested Up Key / Up Direction and Jump Button,Jump Button is much easyer I think.
Thanks again everyone you help is greatly appreciated!
What its Over 9000!!!
Is this thing working right???
Good quote Maverick!
Fixing Threads in Ruby 1.8: A 2-10x Performance Boost
Joe Damato has been on a roll lately, first with a 6 line EventMachine fix that yielded impressive results, then a configure.in fix to give 30% more performance, and now by getting a 2-10x performance boost with a fix to Ruby 1.8's threading.
How much will this increase Gosu's performance??
Thanks Everyone,I think a jump button is the most popular,so that will be the default
though I will make it so you can customise the controls so you can setup it up to your own liking :)
Though I do plan to have ladders which you would go up and down with the up and down keys or gamepad direction pad
though people that would like to make jump the up key,how would you like to go up and down ladders???
Can everyone that has made a comment,please vote in the poll at the top of this page, if you have not already :)
Thanks for your Opinions everyone they are very much appreciated
You could try snagit ,its not too bad when it comes to video capturing,not sure if the frame rates will be high enough for you though
worth a try though if you have not tryed it already
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