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    <title>Gosu Forums - Gosu Showcase</title>
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    <lastBuildDate>Tue, 21 May 2013 22:00:04 GMT</lastBuildDate>
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      <title>Blocks 2D (in development)</title>
      <author>jlnr</author>
      <pubDate>Tue, 21 May 2013 06:22:56 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[...and you need Ruby 1.9 &amp; the <code>xml-simple</code> gem :)]]>
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      <title>Blocks 2D (in development)</title>
      <author>lol_o2</author>
      <pubDate>Fri, 17 May 2013 12:37:36 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I&#39;d note that you can even omit braces<br/><code>@gracz.x, @gracz.y = 3, 5</code>]]>
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      <title>Blocks 2D (in development)</title>
      <author>Spooner</author>
      <pubDate>Fri, 17 May 2013 09:27:28 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Yes, I always just use x/y to avoid that problem. I was just showing how it should be done compared to how it was done. You can still do <code>@gracz.x, @gracz.y = [3, 5]</code> if you want to set the value with an Array.]]>
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      <title>Blocks 2D (in development)</title>
      <author>jlnr</author>
      <pubDate>Fri, 17 May 2013 09:25:15 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I would not offer the method <code>pos</code>, as it is tempting to write <code>@gracz.pos.x = 5</code> which will not work (it only replaces the first element in a temporary array).<br/><br/>Not that my Ruby style is anywhere close to what&#39;s hip now - I still love <code>then</code> :)]]>
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      <title>Blocks 2D (in development)</title>
      <author>Spooner</author>
      <pubDate>Fri, 17 May 2013 09:18:41 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Oh, I&#39;d also highly recommend using the bundler gem to manage the gems you need for your project.<br/><br/>#set &amp; #show are a bit convoluted. Try:<br/><code>attr_accessor :speed, :gravity, :x, :y<br/><br/>def pos; [@x, @y]; end<br/>def pos=(value); @x, @y = value; end<br/></code><br/><br/>Then you can do <code>@gracz.pos = [5, 100]</code> or <code>@gracz.x = 5</code> or <code>puts @gracz.gravity</code> to manipulate the instance variables in a more friendly manner.<br/><br/>Although I said to use spaces instead of tabs, please don&#39;t mix them, because that is the worst of both worlds ;) Your editor should be able to automatically replace tabs with 2 spaces.<br/><br/>You might also consider putting your code up on somewhere like github.com, which makes it easier for people to get hold of (no real need to release Windows version on a site like this, since everyone here is a Gosu developer and they don&#39;t really need an executable).<br/><br/>Good luck with the project and I am looking forward to being able to interact with the terrain in the game!]]>
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      <title>Blocks 2D (in development)</title>
      <author>Spooner</author>
      <pubDate>Fri, 17 May 2013 08:54:12 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[src/tiled.rb]]>
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      <title>Blocks 2D (in development)</title>
      <author>SeamusFD</author>
      <pubDate>Thu, 16 May 2013 19:56:49 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Hey guys... I really like the idea of this game, I really do. However I, (like ExplodingCookie) have the problem of only having access to mac&#39;s. However I think I figured out what to do and I attempted to install xml-simple and gosu (this is my first time running gosu on a particular computer,) however when I try to run the program through my code editor I come up with this error...<br/><br/>warning: already initialized constant VERSION<br/>LoadError: no such file to load — gosu<br/><br/>method gem_original_require&#160; in custom_require.rb at line 31<br/>method require&#160; in custom_require.rb at line 31<br/>at top level&#160; in tiled.rb at line 10<br/>Program exited with code #1 after 0.21 seconds.<br/><br/>I am so confused :( <br/>Could someone please help me...]]>
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      <title>Blocks 2D (in development)</title>
      <author>ExplodingCookie</author>
      <pubDate>Thu, 16 May 2013 16:51:16 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Oh, I could not find which file to execute in the source.]]>
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      <title>Blocks 2D (in development)</title>
      <author>jahmaican</author>
      <pubDate>Thu, 16 May 2013 14:12:59 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[You&#39;re right, I used other languages before and I&#39;m not quite familiar with Ruby syntax yet. Thanks for the helpful post!]]>
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      <title>Blocks 2D (in development)</title>
      <author>Spooner</author>
      <pubDate>Thu, 16 May 2013 11:25:12 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Looks interesting so far! Glad you got some use from Releasy&#39;s :windows_folder builder!<br/><br/>I&#39;d recommend you look at a higher level Gosu framework, such as Gamebox or Chingu, to make things easier for you once you add more functionality.<br/><br/>A few comments on the code, to help you along with Ruby in general:<br/><br/>Rather than using if/then/end on one line, we generally use the single conditional postfix this way:<br/><code>close if button_down? KbEscape</code><br/><br/>Use two spaces rather than hard tab. Makes your code look a lot nicer when viewed online too.<br/><br/><code>if @obrot == :prawo then</code><br/>We don&#39;t usually use <code>then</code>; It just isn&#39;t necessary. Also, that bit is crying out to be a <code>case</code> statement.<br/><br/>Rather than use your own #debug method, use Logger (standard library) or Log4r (gem) for logging. <br/><br/><code>for i in 0..2 do</code> =&gt; <code>(0..2).each do |i|</code> (Although <code>for</code> might feel better if you are coming from another language, it is extremely limiting once you try to do a bit more with Ruby)<br/><br/><code>def block?(x,y); @map_main[(y/32)][(x/32)] != 0; end</code><br/><br/>Use ?: over if/then/else/end on one line (or put it on multiple lines).<br/><br/><code>print(Time.now.strftime(&quot;%H:%M:%S.%L&quot;) + &quot; - &quot; + message.to_s + &quot;\n&quot;)</code> =&gt; <code>puts &quot;#{Time.now.strftime(&quot;%H:%M:%S.%L&quot;)} - #{message}&quot;</code> (although I suggested using a logger for this).]]>
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      <title>Blocks 2D (in development)</title>
      <author>jahmaican</author>
      <pubDate>Thu, 16 May 2013 10:38:49 GMT</pubDate>
      <category>Gosu Showcase</category>
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        <![CDATA[Source is included in the package so you can run it yourself :)]]>
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      <title>Blocks 2D (in development)</title>
      <author>ExplodingCookie</author>
      <pubDate>Wed, 15 May 2013 22:52:17 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Image looks good. Unfortunately, I use only Macs. Therefore I cannot try it out due to this apparently being windows only. Nice work for your first time with Gosu and Ruby, welcome aboard!]]>
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      <title>Blocks 2D (in development)</title>
      <author>jahmaican</author>
      <pubDate>Wed, 15 May 2013 20:18:27 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[[<a href='http://i.imgur.com/EAyQ0SUs.png'>http://i.imgur.com/EAyQ0SUs.png</a>] [<a href='http://i.imgur.com/Ck6QI2ts.png'>http://i.imgur.com/Ck6QI2ts.png</a>] [<a href='http://i.imgur.com/3dITIeKs.png'>http://i.imgur.com/3dITIeKs.png</a>]<br/>Hi! I&#39;m relatively new to Gosu and Ruby in general, but still wanted to show my first creation.<br/><br/><b>What&#39;s new?</b><br/>Did some building tests, pretty lame but works. Starting to feel kinda comfortable with ruby. <br/>I&#39;ll probably rewrite the whole thing for Chingu some time soon.<br/><br/><b>What is it?</b><br/>Intended to be a 2D Minecraft clone. Still needs a lot of effort.<br/><br/><b>What&#39;s done?</b><br/>Drawing a 3-layer map, basic movement (no jumping yet), very simple physics, basic building.<br/><br/><b>What has to be done?</b><br/>Improving movement.<br/>Introducing bigger maps with scrolling; storing them in more friendly format maybe.<br/>Creative mode just like in real Minecraft + flat map generation.<br/>GUIs, menus etc.<br/>Actually learning how to Ruby.<br/>Then <i>maybe</i> some proper mining and crafting.<br/><br/><b>How do I play?</b><br/><i>Left/A, right/D</i> - move left/right.<br/><i>Left click, right click</i> - destroy/place blocks.<br/><i>1, 2, 3</i> - choose material.<br/><i>Middle click</i> - teleport. <br/><br/><b>What was used?</b><br/><a class='url' href='http://www.mapeditor.org/'>Tiled</a> editor - the map you see can be easily edited.<br/><a class='url' href='http://www.minecraftforum.net/topic/115061-16x-mc151-pe-050-coterie-craft-v4s12-updated-4102013-random-mobs-ss-13w11a'>Coterie Craft</a> Minecraft texture pack.<br/>My Minecraft skin.<br/><br/><b>DOWNLOAD?</b><br/><i>0.13</i> <a class='url' href='https://dl.dropboxusercontent.com/u/31586841/ruby/blocks_2d_0_13_WIN32.zip'>Right here!</a><br/><br/>Go on, share your thoughts and opinions.]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>jlnr</author>
      <pubDate>Tue, 30 Apr 2013 14:25:12 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Ouch. I don&#39;t know much about Ashton&#39;s internals, but dragonheart&#39;s problems and the 5 FPS thing sound like OpenGL issues to me - I used to have a Linux test box where rendering to textures would sometimes freeze for a long time.<br/><br/>I think the way to fix this in the long term would be not to use OpenGL for collisions, but I don&#39;t know a good replacement in Ruby either.]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>lol_o2</author>
      <pubDate>Thu, 25 Apr 2013 19:18:13 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Ruby is trolling me. Yes, that&#39;s case, not magic.<br/>I just played BM on that laptop. No lags.<br/>I couldn&#39;t believe so I played that game, which had 5 FP before and... NO STUPID LAGS!<br/>The only issue is that images are loading 1-2 seconds, but problem vanished. Just vanished.<br/>This dragonheart can&#39;t run Bottomless Mine (which I run on my second computer seamlessly). He has the same system and graphic card (different model) as me.<br/>Just no comments -_-&#39;]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>lol_o2</author>
      <pubDate>Tue, 23 Apr 2013 13:24:45 GMT</pubDate>
      <category>Gosu Showcase</category>
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        <![CDATA[For collisions (writing) I made such method:<br/><code><br/>&#160; def modify_mask(mask,method)<br/>&#160; &#160; @mask[mask].render{<br/>&#160; &#160; &#160; if method[0].class==Image<br/>&#160; &#160; &#160; &#160; method[0].draw(method[1],method[2],0)<br/>&#160; &#160; &#160; else<br/>&#160; &#160; &#160; &#160; $screen.draw_quad(method[0],method[1],c=method[4],method[2],method[1],c,method[2],method[3],c,method[0],method[3],c,0)<br/>&#160; &#160; &#160; end}<br/>&#160; end<br/></code><br/>To explain it better:&#160; @mask&#160; is hash for Ashton::WindowBuffers (so probably OpenGL Textures, right?) and every object (tile,door...) by calling this method, draws an Image or quad onto Texture.<br/>I know it&#39;s not too efficient (new render block each time), but I ported Ashton after the game was completed so I had to replace&#160; &#39;splice&#39;&#160; and&#160; &#39;rect&#39;&#160; quickly.<br/>And collisions come by just reading pixels for proper mask (so it&#39;s <code>color = @masks[mask][x,y]</code> and then true if color==Color::BLACK etc.)<br/><br/>And this ~5 FPS is rather OpenGL issue, because on this laptop even old RTS Tzar tends to lag. Maybe it&#39;s because of ATI gfx card?]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>lol_o2</author>
      <pubDate>Tue, 23 Apr 2013 13:07:24 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[You&#39;re right about Metroidvania :) (however BM is only Metroid)<br/><br/>But how about Mariovania? <a class='ura' href='http://knuckles96.prophpbb.com/topic13512.html'>http://knuckles96.prophpbb.com/topic13512.html</a><br/>It&#39;s also my game, but I&#39;m not putting it here yet, because this forum gets flooded by my projects :D (yeah, I need to make website sometime)]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>jlnr</author>
      <pubDate>Tue, 23 Apr 2013 08:24:30 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[How do you use Ashton for collisions? Does it use OpenGL textures for that / is there a chance that it is driver related after all?<br/><br/>Re 5 FPS: Do other OpenGL games work fine? This sounds like a Gosu or Ashton bug! Feel free to open a new topic / thread for this.<br/><br/>I know what you mean though, now that every Ludum Dare has ~1000 entries, it feels like there are more players than games. I wish Gosu would work on the Mac App Store or Ouya or something like that :/ And sadly enough, OpenGL &amp; OpenAL still cause driver issues in 2013.]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>RunnerPack</author>
      <pubDate>Tue, 23 Apr 2013 01:03:55 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I noticed another (minor) bug while watching his video: when you &quot;print&quot; the story text at the beginning, it looks like your code prints the &quot;HTML&quot; tags one character at a time, as well. Like I said, pretty minor compared to the door thing...<br/><br/>I hope you can get this working well on Windows (and all other platforms, of course). THE WORLD NEEDS MORE METROIDVANIA GAMES! ;)]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>ExplodingCookie</author>
      <pubDate>Mon, 22 Apr 2013 19:51:03 GMT</pubDate>
      <category>Gosu Showcase</category>
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        <![CDATA[Things you don&#39;t understand always seem like magic.]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>lol_o2</author>
      <pubDate>Mon, 22 Apr 2013 13:36:36 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I use Ashton for collisions. Each tile is drawing a square on a greater Texture. On the video&#39;s situation, whole corridor is masked the same way as gate at the end.<br/>And debugging helpers are not best idea. Last time I had such problem, it came out that Y-axis was inverted when checking collisions (it was a library issue). And I don&#39;t think that dragonheart91 or any other player is so determined to play this game after all the past bugs -_-&#39;<br/>Recently I tried to play one of my games on my Asus laptop. Windows tells that it has better parameters than my PC, but FPS magically droped from 60 to ~5. Sadly, sometimes it feels like I&#39;m making these games only for myself :(]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>jlnr</author>
      <pubDate>Sun, 21 Apr 2013 23:59:54 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[It&#39;s how collaborative development on github works — user A uploads their code, user B forks their code (=creates their own copy), user B makes changes, user B sends a request to user A to incorporate these changes.]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>jlnr</author>
      <pubDate>Sun, 21 Apr 2013 23:54:19 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Well, it does really look like a code bug :) I can&#39;t imagine how the Windows version would affect a bounding box calculation in such a specific way. The only thing that I guess can be slightly different across Windows versions is image loading, because GDI+ was relatively new in XP I think. But the solid areas are probably not loaded from an image?<br/><br/>I&#39;m building iOS apps all day nowadays, and they&#39;re all chock-full of analytics to report errors, checkpoints etc., I guess Gosu games should do the same :) Or at least they might have a &quot;bug&quot; button that emails everything to the dev as a YAML file... Anyway, your best bet is probably to add debugging helpers and send it to this Mr dragonheart91.]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>ExplodingCookie</author>
      <pubDate>Sun, 21 Apr 2013 19:45:07 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[What do you man by forking?]]>
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      <title>Bottomless Mine v.1.0-beta</title>
      <author>lol_o2</author>
      <pubDate>Sun, 21 Apr 2013 06:47:46 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Any idea what is this? <a class='ura' href='http://www.twitch.tv/dragonheart91/b/393476762?t=8m30s'>http://www.twitch.tv/dragonheart91/b/393476762?t=8m30s</a><br/>It&#39;s a video from a random guy playing my game who encounters &#39;game-breaking bug&#39;.<br/>Of course I don&#39;t have to say that everything works fine for me -_-&#39;<br/>Does the Windows version matter when &#39;compiling&#39; the game?]]>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6777</link>
      <title>Bottomless Mine v.1.0-beta</title>
      <author>lol_o2</author>
      <pubDate>Sat, 20 Apr 2013 10:29:03 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[So, the final version is done. It&#39;s greatly optimized and the TexPlay-related bug is removed. I needed to convert music modules into .ogg for new version of Gosu, so the final size is... 97 MB. I made a terrible-quality&#160; 53MB version.<br/>Report any bug you find, because it&#39;s still marked as beta.]]>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6776</link>
      <title>Bottomless Mine v.1.0-beta</title>
      <author>oli.obk</author>
      <pubDate>Fri, 19 Apr 2013 08:52:53 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[oh wow, haven&#39;t seen such hardware specs outside of my microcontrollers lately]]>
      </description>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6775</link>
      <title>Bottomless Mine v.1.0-beta</title>
      <author>jlnr</author>
      <pubDate>Fri, 19 Apr 2013 00:30:49 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[The game&#39;s source is on github: <a class='ura' href='https://github.com/KoBeWi/Bottomless-Mine'>https://github.com/KoBeWi/Bottomless-Mine</a><br/><br/>The best way would be to fork it, run it on a Mac, fix any errors as they arise and send the changes back as a pull request. :)]]>
      </description>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6774</link>
      <title>Bottomless Mine v.1.0-beta</title>
      <author>ExplodingCookie</author>
      <pubDate>Thu, 18 Apr 2013 22:40:42 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Yeah... Got that computer at a good deal. Is there any way to get this game onto a mac? Metroid seems to be an interesting series.]]>
      </description>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6773</link>
      <title>Bottomless Mine v.1.0-beta</title>
      <author>jlnr</author>
      <pubDate>Thu, 18 Apr 2013 04:41:06 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Gosu has stopped supporting Windows 9x a long time ago. You would have to compile your own version and link against the Unicows support layer to get it to run.]]>
      </description>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6772</link>
      <title>Bottomless Mine v.1.0-beta</title>
      <author>ExplodingCookie</author>
      <pubDate>Wed, 17 Apr 2013 13:50:21 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Still can&#39;t run this on my Mac. :(]]>
      </description>
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      <guid isPermaLink='false'>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6771</guid>
      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6771</link>
      <title>Bottomless Mine v.1.0-beta</title>
      <author>ExplodingCookie</author>
      <pubDate>Wed, 17 Apr 2013 13:41:08 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[So I don&#39;t think a Compaq LTE 5250 with<br/>120 MHz Intel Pentium<br/>30 MB RAM<br/>Win 95<br/>can run this very well. Go my hands on it at a Ham Fest.]]>
      </description>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6770</link>
      <title>Bottomless Mine v.1.0-beta</title>
      <author>lol_o2</author>
      <pubDate>Wed, 17 Apr 2013 13:23:15 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[My hardware is<br/>AMD Phenom Triple-Core 2.1 GHz<br/>3 GB RAM<br/>NVIDIA 9600 GT<br/>Win 7 64x<br/><br/>On this I have no lags, but in some rooms (with mirrors) FPS drops to 40<br/>Sorry for setback, but newer and faster version is nearly done. I was working on different projects and I think it&#39;s time I should finish this at last :)]]>
      </description>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6769</link>
      <title>Son of Sword</title>
      <author>ExplodingCookie</author>
      <pubDate>Wed, 17 Apr 2013 00:18:55 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I agree!]]>
      </description>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6768</link>
      <title>Bottomless Mine v.1.0-beta</title>
      <author>ExplodingCookie</author>
      <pubDate>Tue, 16 Apr 2013 21:48:12 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[What is the minimum system requirements to run this?]]>
      </description>
    </item>
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      <guid isPermaLink='false'>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6694</guid>
      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6694</link>
      <title>Scorched Earth Gosu/Chingu [WIP]</title>
      <author>moriarty</author>
      <pubDate>Sun, 31 Mar 2013 03:07:44 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Haven&#39;t seen the RMagick example but it is currently using Texplay to draw the map and remove chunks.]]>
      </description>
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      <guid isPermaLink='false'>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6693</guid>
      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6693</link>
      <title>Scorched Earth Gosu/Chingu [WIP]</title>
      <author>jlnr</author>
      <pubDate>Sun, 31 Mar 2013 02:22:13 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I like this kind of game. Have you peeked at the RMagick example? I would be curious to see if you can translate some of the visual effects to Texplay. (I have no Texplay experience - but I understand that it would make the game a lot easier to redistribute than RMagick :) )]]>
      </description>
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      <guid isPermaLink='false'>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6688</guid>
      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6688</link>
      <title>Scorched Earth Gosu/Chingu [WIP]</title>
      <author>moriarty</author>
      <pubDate>Sat, 30 Mar 2013 09:09:47 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Last post was <a class='url' href='http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?tid=835'>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?tid=835</a> but realized I needed to start simple.<br/><br/><a class='url' href='https://github.com/jamesmoriarty/scorched-earth-rb'>Scorched Earth Ruby</a> <br/><br/>Update:<br/>- Added more textures.<br/>- Refined hit areas.<br/><br/>[<a href='https://raw.github.com/jamesmoriarty/scorched-earth-rb/master/doc/screenshot-02.png'>https://raw.github.com/jamesmoriarty/scorched-earth-rb/master/doc/screenshot-02.png</a>]<br/>[<a href='https://raw.github.com/jamesmoriarty/scorched-earth-rb/master/doc/screenshot-01.png'>https://raw.github.com/jamesmoriarty/scorched-earth-rb/master/doc/screenshot-01.png</a>]<br/><br/>TODO:<br/>- Collapse floating terrain. <br/>- Parallax map.<br/>- Facing.]]>
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      <guid isPermaLink='false'>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6647</guid>
      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6647</link>
      <title>Weightlessness</title>
      <author>kipar</author>
      <pubDate>Sat, 09 Mar 2013 09:18:46 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[There could be problems with FFI gem and libtcod. But libtcod has a version for OS X, so it&#39;s not impossible.<br/><br/>I&#39;ve tried to replace libtcod with pure ruby astar implementation <a class='url' href='http://rubyforge.org/projects/ruby-a-star/,'>http://rubyforge.org/projects/ruby-a-star/,</a> but perhaps it&#39;s unoptimal, because path finding takes about 0.5s making game unplayable.<br/>I&#39;ve uploaded version with completely disabled astar to source repo, but i can&#39;t check other possible problems because i don&#39;t have Mac myself.]]>
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      <guid isPermaLink='false'>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6646</guid>
      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6646</link>
      <title>Weightlessness</title>
      <author>jlnr</author>
      <pubDate>Sat, 09 Mar 2013 05:06:49 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Grr. Cloning this to see if I can make it work on OS X in some hypothetical free minute! :)]]>
      </description>
    </item>
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      <guid isPermaLink='false'>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6645</guid>
      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6645</link>
      <title>GalaxyCraft - Beginners' Project</title>
      <author>jlnr</author>
      <pubDate>Sat, 09 Mar 2013 04:50:34 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Maybe you often work offline, but the gosu docs are also available under <a class='url' href='http://libgosu.org/rdoc'>http://libgosu.org/rdoc</a> :)]]>
      </description>
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      <title>Chingu Example Loader</title>
      <author>jlnr</author>
      <pubDate>Sat, 09 Mar 2013 04:49:03 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Example loaders are a great idea. Digging into the Gosu and Chingu gems to run examples is a real pain. If you want to polish this thing to perfection, I think it would be a good idea to publish it as a gem with a binary, so people can run it without messing with git and file paths at all, and maybe add a hotkey that opens the current example in a text editor per platform.]]>
      </description>
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      <title>Resballiza vBeta 1.0</title>
      <author>SeamusFD</author>
      <pubDate>Fri, 08 Mar 2013 21:36:57 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Hi, this is a good game it is quite fun. It is a lot like the first Gosu game I ever made. Love the graphics, however for some reason whenever I ever get a point bonus the game closes down. So that makes it an instant game over for me.]]>
      </description>
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      <title>Weightlessness</title>
      <author>kipar</author>
      <pubDate>Fri, 08 Mar 2013 10:36:14 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Thanks for reply!]]>
      </description>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=6635</link>
      <title>Resballiza vBeta 1.0</title>
      <author>moxi</author>
      <pubDate>Fri, 08 Mar 2013 05:43:07 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Nice game, it is addictive.<br/><br/>If you can save the score, because its 0 again after you close the application, use a simple file to save the score, or sqlite for a better solution, isn&#39;t hard to add this and it will be a good new feature!]]>
      </description>
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      <title>Weightlessness</title>
      <author>rremedio</author>
      <pubDate>Thu, 07 Mar 2013 22:09:22 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Looks great! I&#39;ll try it.<br/><br/>edit: I tried it, very well done!]]>
      </description>
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      <title>Weightlessness</title>
      <author>kipar</author>
      <pubDate>Thu, 07 Mar 2013 21:00:20 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Hi all!<br/>I&#39;ve done a game for a gamedev.ru challenge, and now i&#39;ve finished english version of it, so decided to show it here.<br/>It was inspired by ruby tutorial, but greatly changed after that (and because rules of contest allows using only own content i replaced it with my own ugly &quot;programmers art&quot;).<br/>It&#39;s a space shooter with inertial movement control scheme, 10 procedurally generated and destroyable levels to complete and about two thousands of devices to install. <br/>It&#39;s pretty hardcore, not to say disbalanced though.<br/>You can see short video of it here: <a class='url' href='http://youtu.be/meOSzt1pJwQ'>http://youtu.be/meOSzt1pJwQ</a><br/>I&#39;m using ffi gem and libtcod library for pathfinding (as some radar types shows path to exit) because i&#39;m too lazy to implement A* in ruby. So currently it&#39;s windows only.<br/>You can get last version and source code here: <a class='url' href='https://sourceforge.net/projects/weightlessness/'>https://sourceforge.net/projects/weightlessness/</a>]]>
      </description>
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      <title>GAGALAXIES</title>
      <author>SeamusFD</author>
      <pubDate>Thu, 07 Mar 2013 17:46:01 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Hello, I just found this and, could you create a Mac OSX version, this looks very interesting.]]>
      </description>
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      <title>Stageiods</title>
      <author>SeamusFD</author>
      <pubDate>Thu, 07 Mar 2013 17:40:57 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Hey, I like the game. However could you possibly add new things such as different enemies, better weapons and maybe make the ships not die with one hit...<br/><br/>Hope to be hearing from you soon.]]>
      </description>
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      <title>Untitled Zombie Game</title>
      <author>chase4926</author>
      <pubDate>Sat, 02 Mar 2013 01:39:39 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I&#39;m going to preface this with the fact that this may likely never be completed.<br/>This project is a strategy zombie themed tower defense game that I was making with a team of two others for the BPA Nationals 2013 competition.<br/>After dropping out of both the competition and school, it seems unlikely that it will pass it&#39;s current state of development.<br/>As such, I thought it only fair to let others mess with (and possibly take over) what we&#39;ve made.<br/><br/>This requires Spooner&#39;s ashton gem, however it&#39;s only used aesthetically, so the &quot;game&quot; would run fine if the ashton bits were removed.<br/>Even though the game isn&#39;t finished, the title screen is. And it&#39;s a pretty nice looking title screen.<br/><br/>The whole thing was a bit too big to attach here (21MB), so you can find it here: <a class='url' href='http://ge.tt/4xy8uqZ/v/0?c'>http://ge.tt/4xy8uqZ/v/0?c</a>]]>
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