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    <title>Gosu Forums - Gosu Showcase</title>
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    <lastBuildDate>Fri, 03 Feb 2012 23:00:17 GMT</lastBuildDate>
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      <title>Bottomless Mine v.0.06</title>
      <author>lol_o2</author>
      <pubDate>Fri, 03 Feb 2012 09:18:36 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Maybe I&#39;ll think about a walkthrough or make some things more visible. But at the start, there are 4 secret passages:<br/>First above the lower left door (which is somewhat visible)<br/>Second, some sections later, shoot the crate next to the ruby<br/>Third is the floor with 2 spiders<br/>And fourth, breakable wall above the wooden platform<br/>Next few areas are rather obvious.]]>
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      <title>Bottomless Mine v.0.06</title>
      <author>MCMayor</author>
      <pubDate>Fri, 03 Feb 2012 06:14:43 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Could you include a walkthrough so it&#39;s quicker to test? I&#39;ve had no luck trying to beat it alone. I&#39;m stuck at the bottom of a hole surrounded by 2 doors I don&#39;t know how to open and 3 enemies I don&#39;t know how to defeat. It&#39;s right and down from the start.]]>
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      <title>Bottomless Mine v.0.06</title>
      <author>chase4926</author>
      <pubDate>Thu, 02 Feb 2012 21:42:08 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Just so you know, ocra doesn&#39;t hide the source code at all.<br/>It&#39;s just extracted to a temporary folder whenever the application is run.]]>
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      <title>BPA Technical 2012 Entry- Summoning of the Sword</title>
      <author>chase4926</author>
      <pubDate>Thu, 02 Feb 2012 21:24:37 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[<a href='http://i.imgur.com/BE62W.png'>http://i.imgur.com/BE62W.png</a><br/><br/><b>Summoning of the Sword</b><br/><br/>This is a game I&#39;ve been working on for about 6 weeks for a national competition.<br/>Source is on ge.tt, along with a Windows Installer for the Windows users among us.<br/>Have fun!<br/><br/>Competition- <a class='url' href='http://bpatechnical.org'>http://bpatechnical.org</a><br/><br/><a class='url' href='http://ge.tt/8jgU17D'>http://ge.tt/8jgU17D</a>]]>
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      <title>Bottomless Mine v.0.06</title>
      <author>lol_o2</author>
      <pubDate>Wed, 01 Feb 2012 19:29:27 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Well, after small break, the game is updated.<br/>New version has some important changes.]]>
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      <title>clone04</title>
      <author>MCMayor</author>
      <pubDate>Wed, 01 Feb 2012 19:07:29 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Version 0.02 is ready <a class='url' href='http://www.mediafire.com/?hfh11i64j9rj4ec'>here</a>. It features 3 new levels, none of which use the flutter or ring abilities.<br/>Level 1 (bowser&#39;s castle) features some lighting effects which may lag older computers. These use Image::draw_as_quad with a different color at each point. Do you think an OpenGL version of the same thing would run faster?<br/>If any of the levels are too hard, I will consider adding the flutter ability. Or maybe just making them easier. Please list any parts that gave you trouble; this isn&#39;t supposed to be crazy hard.]]>
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      <title>clone04</title>
      <author>Spooner</author>
      <pubDate>Sun, 22 Jan 2012 04:32:13 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[A good way is to set up some things in your main file:<br/><code><br/>def image_path(rel_path)<br/>&#160; File.expand_path(File.join(&quot;../../media/images&quot;, rel_path), __FILE__)<br/>end<br/>def song_path(rel_path)<br/>&#160;&#160; File.expand_path(File.join(&quot;../../media/music&quot;, rel_path), __FILE__)<br/>end<br/><br/># then you can do<br/>@img = Image.new $window, image_path(&quot;frog.png&quot;)</code><br/><br/>As I strongly recommended to move to Ruby 1.9.3 for performance, that uses <code>require_relative</code> so that is fine for requiring. If you need 1.8.7 compatibility, then make sure you do something like:<br/><code>$LOAD_PATH.unshift File.expand_path(&quot;../../&quot;, __FILE__)</code><br/>and then all <code>require</code> paths will be relative to that directory.]]>
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      <title>clone04</title>
      <author>MCMayor</author>
      <pubDate>Sun, 22 Jan 2012 04:06:55 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Gosu::Song has had freezing issues for me and there have been a few other complaints on the board. The game will probably take about 1.5 years to complete so maybe I&#39;ll switch to pure Gosu later.<br/>I&#39;ll definitely try to use Relapse as soon as the new version releases. As it is it could use a guide.<br/>@paths: newbie question: is this best accomplished by storing the directory somewhere (aka &quot;Dir = File.dirname __FILE__&quot;) and appending it to every file name, or is there a way to tell Ruby to always do things relative to the program directory?]]>
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      <title>clone04</title>
      <author>Spooner</author>
      <pubDate>Sun, 22 Jan 2012 01:25:56 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Oh, out of interest, why did you use SDL&#39;s sound rather than Gosu&#39;s? As far as I can tell that is all you used and equivalent functionality is fine in Gosu. Didn&#39;t look too deep at the code, but that seemed to be the only SDL used...]]>
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      <title>clone04</title>
      <author>Spooner</author>
      <pubDate>Sun, 22 Jan 2012 01:22:03 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[There is a OSX wrapper that jlnr makes which can be used to make OSX executables, but it only includes Gosu/Texplay and Chipmunk binary gems, so it isn&#39;t much use if you rely on RubySDL :(<br/><br/>Regarding Ruby gem dependencies, using the Bundler gem is a big boon, and I would highly recommend it to ensure the user can easily run exactly the same gems as you used to develop it.<br/><br/>When using Ocra, you should specify <code>--windows</code> so that it doesn&#39;t open a console window when the executable runs.&#160; I&#39;d also recommend you build the exe with Ruby 1.9.3 since it is a lot faster to start up than 1.9.2 and a lot faster to run than 1.8.7 (both matter when making games :D). If you do that, you need to manage paths a bit better, by always using file-relative paths, rather than working-directory-relative paths, since, for example, running &quot;clone4\clone4.exe&quot; won&#39;t work.<br/><br/>I&#39;m about to release <a class='url' href='https://github.com/Spooner/relapse'>Relapse</a> v0.2.0, which will make building and releasing executables more idiot-proof and give people more options.<br/><br/>Oh, I had a look at the game too! Feels nice, though I couldn&#39;t work out how grabbing and double-jumping worked :$ Good work!]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>Jwosty</author>
      <pubDate>Sun, 22 Jan 2012 00:02:28 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[:)]]>
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      <title>clone04</title>
      <author>MCMayor</author>
      <pubDate>Sat, 21 Jan 2012 19:49:19 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[<a class='url' href='http://www.mediafire.com/?hfh11i64j9rj4ec'>download here</a><br/><br/>My first Ruby project. It uses both Gosu and RubySDL. If you&#39;re on Windows instructions are provided, otherwise you&#39;ll have to figure out how to get RubySDL from <a class='url' href='http://rubyforge.org/frs/?group_id=1006,'>http://rubyforge.org/frs/?group_id=1006,</a> which shouldn&#39;t be too hard.<br/>I&#39;d like to package executables for both Mac and Linux in the future, or at least something to automatically install dependencies. Pointers would be appreciated!<br/><br/>The game supposedly supports controllers. I&#39;ve got it to work on an xbox 360 controller, please list anything else it does/does not work with.<br/>There is a section of clone04.rb saying:<br/>AButtons = [Gosu::KbSpace, Gosu::GpButton1]<br/>BButtons = [Gosu::KbZ, Gosu::GpButton0]<br/>CButtons = [Gosu::KbLeftShift, Gosu::KbRightShift, Gosu::GpButton4, Gosu::GpButton5, Gosu::GpButton6]<br/>PauseButtons =[Gosu::KbEnter, Gosu::GpButton7]<br/>so it should be easy to edit.]]>
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      <title>Nyan Cat (not really a game)</title>
      <author>chase4926</author>
      <pubDate>Fri, 20 Jan 2012 20:20:29 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Added the github link on the original post.]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>Maverick</author>
      <pubDate>Tue, 17 Jan 2012 15:27:01 GMT</pubDate>
      <category>Gosu Showcase</category>
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        <![CDATA[Ahhhh. Now there&#39;s an idea. <br/><br/>Gotcha. <br/><br/>Thanks!]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>Jwosty</author>
      <pubDate>Mon, 16 Jan 2012 23:59:11 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I meant the buildings, not the people lol xP<br/><br/>It&#39;s not a huge problem, just a little annoying (in my opinion).<br/>---<br/>Still a good game, though!]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>Maverick</author>
      <pubDate>Sun, 15 Jan 2012 20:55:04 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[If I make the people translucent, it will be translucent with everything including the dinosaur. I think the best way about it was to do as I did and draw the shadows over everything to signify something is there.<br/><br/>I really don&#39;t understand why this seems to be such a big problem here with everyone. :P]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>Jwosty</author>
      <pubDate>Sat, 14 Jan 2012 20:18:07 GMT</pubDate>
      <category>Gosu Showcase</category>
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        <![CDATA[Fun game! As for having to draw the shadows in front of the buildings, you could probably fix it by making the latter translucent.]]>
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      <title>Nyan Cat (not really a game)</title>
      <author>chase4926</author>
      <pubDate>Fri, 13 Jan 2012 20:11:38 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Right.... sorry haven&#39;t looked at this forum for awhile now.<br/>Ill put it on my github later this weekend.<br/><a class='url' href='https://github.com/chase4926'>https://github.com/chase4926</a>]]>
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      <title>Alpha Channel (LD#18) v1.4.0</title>
      <author>Jwosty</author>
      <pubDate>Thu, 05 Jan 2012 00:38:27 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[That doesn&#39;t work either... :/<br/>------<br/>Sorry for the long response; my internet got knocked out for a couple days by the wind.]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>Maverick</author>
      <pubDate>Thu, 29 Dec 2011 00:16:12 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I&#39;m using z=y<br/><br/>The background is drawn first no matter what so I&#39;m not worried about Z-order problems with it. <br/><br/>The shadows, as I&#39;ve said help you see the smaller people as they run behind the backgrounds and such. That&#39;s not a glitch.<br/><br/>The only &quot;glitches&quot; are with the occasional battle with objects having similar Z-orders. Also, I just got lazy with particles.]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>Spooner</author>
      <pubDate>Wed, 28 Dec 2011 21:08:54 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I noticed in the screenshots that the shadows seemed to be rendered in front of the people, but I didn&#39;t comment because I wasn&#39;t sure if it was like that in the game.<br/><br/>In this sort of game, the background should have z=-2, shadows z=-1 and objects z=y (or something similar)]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>Maverick</author>
      <pubDate>Wed, 28 Dec 2011 03:43:53 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Source link: <br/><a class='url' href='http://www.mediafire.com/?uafy0wd5q5blm9b'>http://www.mediafire.com/?uafy0wd5q5blm9b</a>]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>Maverick</author>
      <pubDate>Wed, 28 Dec 2011 03:25:41 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[The shadows are on purpose so you can see the smaller people behind the tall buildings. I consider that a feature.<br/><br/>The particles I just got lazy and didn&#39;t apply z-ordering.<br/><br/>The Z-ordering problems I&#39;ve only had happen occasionally. But with my limited Ruby knowledge I just hacked it together. If you look at the code and know how to fix it, go right ahead and let me know what to change. <br/><br/>As far as windows port goes, I&#39;ll get to it in a bit.]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>jlnr</author>
      <pubDate>Wed, 28 Dec 2011 01:37:51 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Since it is actually Ruby, you should be able to rip it out. Just be sure to do it in a green-on-black terminal so it looks like illegal hacking. :)]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>jlnr</author>
      <pubDate>Wed, 28 Dec 2011 01:37:16 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Awesome rex &amp; sound effects, but the weirdest Z ordering glitches with particles and shadows. :D]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>Spooner</author>
      <pubDate>Tue, 27 Dec 2011 15:13:23 GMT</pubDate>
      <category>Gosu Showcase</category>
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        <![CDATA[I&#39;d play it if there was a PC version (or source or Github repos if it is in Ruby; hint, hint!).]]>
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      <title>Rad Rex Mayhem Madness</title>
      <author>Maverick</author>
      <pubDate>Tue, 27 Dec 2011 07:16:36 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[So I got a drawing tablet for Christmas so I can take my art and animations to my games now. For fun, I scribbled some graphics and made a game. So everything in here was 100% drawn be me in a couple of hours. Sound effects and music too. Overall coding time was a day (split into two days because I have to visit with family!) <br/><br/>Overall it&#39;s a silly game (which is also why the music was half-assed). But enjoy nonetheless! <br/>And expect more hand-drawn goodness from me now too! :D<br/><br/>================================================================================<br/><br/><a class='url' href='http://www.mediafire.com/?nk1wymbh2gzfoxv'>Download &quot;Rad Rex Mayhem Madness&quot; for MAC OSX</a><br/>xDownload &quot;Rad Rex Mayhem Madness&quot; for PCx<br/><br/><b>About:</b><br/>Like all misunderstood extinct-now-living dinosaurs, Rex here wants to make a good first-impression on the Big City.<br/><br/><b>Goal:</b><br/>Rack up enough dino-points by destroying everything that moves.<br/>Don&#39;t go too far out of view!<br/>The military will try and stop you.<br/><br/><b>Controls:</b><br/>Arrow keys: move<br/>Space Bar: Chomp (to destroy) -&gt; You must be standing in front of and facing an object to do this. Notice the shadows.<br/><br/><b>Note:</b><br/>Buildings will soon clutter and block your path!<br/>Tanks will become faster and knock you back!]]>
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      <title>Alpha Channel (LD#18) v1.4.0</title>
      <author>Spooner</author>
      <pubDate>Fri, 23 Dec 2011 22:56:47 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Hmm, you didn&#39;t see any by pressing S on the main menu either? jlnr complained about that, but I thought it was just a poor internet connection; maybe I need to increase the timeout period for less lucky people :D]]>
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      <title>Alpha Channel (LD#18) v1.4.0</title>
      <author>Jwosty</author>
      <pubDate>Fri, 23 Dec 2011 15:49:36 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[It didn&#39;t show any highscores ingame for me (on <i>any</i> mode). But other than that, I think its still really fun! xD]]>
      </description>
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      <title>An Indeterminate Number of HOOPS v1.1.0</title>
      <author>Spooner</author>
      <pubDate>Thu, 22 Dec 2011 23:21:42 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[<b>Hoops v1.1.0</b><br/><br/><a class='url' href='http://spooner.github.com/games/hoops/releases/'>Downloads</a><br/><br/>* Added two new tracks from KanonBaum (Brian Peppers).<br/>* Can now choose length of game (30s, 60s, 90s, etc), rather than being limited to the track length.<br/>* Read track length from .ogg file (yeah, asking the user to enter it manually was dumb!).<br/>* Prevented user from adding multiple copies of the same track to their tracklist.]]>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=5393</link>
      <title>Alpha Channel (LD#18) v1.4.0</title>
      <author>Spooner</author>
      <pubDate>Thu, 22 Dec 2011 23:20:25 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[<b>Alpha Channel v1.4.0</b><br/><br/>Sorry about the last release, a dumb error made it not work on native Linux (but it did work on my Linux VM, so I didn&#39;t notice the problem).<br/><br/><a class='url' href='http://spooner.github.com/games/alpha_channel/releases/'>download</a><br/><br/>* Settings and high scores now stored in ~/.alpha_channel_spooner<br/>* Added Easy/Normal/Hard difficulties (‘Normal’ is a bit easier than previous; ‘Hard’ is a bit harder)<br/>* Top 20 global scores are recorded and can be viewed ingame and online: <a class='url' href='http://www.gamercv.com/gamers/9-spooner'>http://www.gamercv.com/gamers/9-spooner</a><br/>* Top 20 of your own scores, ignoring global scores, are stored locally (so you don’t have to compete with people with reflexes).<br/>* Pixel glow shrinks as a pixel is wounded, as well as some other minor tweaks.<br/>* Made the game entirely independent of frames per second, so it can be played on older hardware.<br/>* Fixed: Mistyped filename meant previous version wouldn’t work on Linux :(<br/>* Fixed: Physics messy when window is dragged while playing.]]>
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      <title>Alone (LD #22) - Gosu Submissions</title>
      <author>semaperepelitsa</author>
      <pubDate>Thu, 22 Dec 2011 18:16:00 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[That is all my voice :-) The sound was added after the ending though. Sorry about the issue, no one else reported this yet so your guess might be right.]]>
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      <title>Alone (LD #22) - Gosu Submissions</title>
      <author>jlnr</author>
      <pubDate>Thu, 22 Dec 2011 17:26:37 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[(I should really start to leave feedback on the LD site instead of here and on IRC...but) those sound effects are great. :D<br/><br/>Shooting sometimes stopped working without any feedback though. That may have been my trackpad&#39;s fault.]]>
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      <title>Alone (LD #22) - Gosu Submissions</title>
      <author>shawn42</author>
      <pubDate>Thu, 22 Dec 2011 16:35:09 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Our game <a class='url' href='http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&amp;uid=571'>Lonely Shepherd</a> used <a class='url' href='https://github.com/shawn42/gamebox'>Gamebox</a>.<br/><a href='http://www.ludumdare.com/compo/wp-content/compo2/87574/571-shot2.jpg'>http://www.ludumdare.com/compo/wp-content/compo2/87574/571-shot2.jpg</a><br/><br/>by: shawn42, karlinfox, and jasonporritt]]>
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      <title>Alone (LD #22) - Gosu Submissions</title>
      <author>semaperepelitsa</author>
      <pubDate>Thu, 22 Dec 2011 12:41:11 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I have made one too (with Chingu)<br/><br/>Am I alone?<br/><a class='url' href='http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=8318'>http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=8318</a><br/><a class='url' href='https://github.com/semaperepelitsa/am_i_alone'>https://github.com/semaperepelitsa/am_i_alone</a>]]>
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      <title>Alone (LD #22) - Gosu Submissions</title>
      <author>Maverick</author>
      <pubDate>Wed, 21 Dec 2011 04:15:50 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I&#39;ve gotten that too. Nice to know there&#39;s a fix though.]]>
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      <title>Alone (LD #22) - Gosu Submissions</title>
      <author>jlnr</author>
      <pubDate>Wed, 21 Dec 2011 04:11:06 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[I will post more on my entry later.<br/><br/>Something technical while any of you happy hackers might still be fixing your entry:<br/><br/>Depending on which DLL Windows decides to use for Ruby/Gosu&#39;s OpenAL playback, you can get a segfault on exit, or a hanging process. The easiest known workaround is to use <code>Process.exit</code> instead of <code>Window#close</code> until I fix Gosu to insist on the right (modified) DLL.<br/><br/>Sorry about that, I&#39;ve seen this silliness showing up in Gosu games&#39; reviews already :(]]>
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      <title>Alone (LD #22) - Gosu Submissions</title>
      <author>Maverick</author>
      <pubDate>Wed, 21 Dec 2011 03:49:46 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Ludem Dare&#39;s 22nd Competition has come and gone and judging is on it&#39;s way. I know a few of us have made a game for LD #22 and I&#39;d like to compile the list of (un)finished games we made! If you have one you&#39;d like me to compile up here, post below with a screenshot and a link. I&#39;ll get to it as soon as I can.<br/><br/><a class='url' href='http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=8702'>Al Own is Alone with a Loan</a> by Maverick <br/><a class='url' href='http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=114'>Lonesome Cowboy</a> by jlnr<br/><a class='url' href='http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=8318'>Am I Alone?</a> by semaperepelitsa<br/><a class='url' href='http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&amp;uid=571'>Lonely Shepherd</a> used <a class='url' href='https://github.com/shawn42/gamebox'>Gamebox</a> by: shawn42, karlinfox, and jasonporritt<br/><br/>Screenshots in order they are listed above are attached (Edit by jlnr - this puts them in the libgosu front page rotation :) )]]>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=5356</link>
      <title>Alpha Channel (LD#18) v1.4.0</title>
      <author>Spooner</author>
      <pubDate>Thu, 15 Dec 2011 15:52:53 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Releasing is stressful. You confused me :D Right now or you can all live with it :D]]>
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      <title>Alpha Channel (LD#18) v1.4.0</title>
      <author>Maverick</author>
      <pubDate>Thu, 15 Dec 2011 15:49:09 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[But THIS post is AlphaChannel. The link was correct originally. Just not the content. :D]]>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=5354</link>
      <title>Alpha Channel (LD#18) v1.4.0</title>
      <author>Spooner</author>
      <pubDate>Thu, 15 Dec 2011 15:38:07 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Yeah, sorry, I was releasing them both at the same time. Link fixed :)]]>
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      <link>http://www.libgosu.org/cgi-bin/mwf/topic_show.pl?pid=5353</link>
      <title>Alpha Channel (LD#18) v1.4.0</title>
      <author>Maverick</author>
      <pubDate>Thu, 15 Dec 2011 15:37:05 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Hoops? Wrong post eh? :P]]>
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      <title>An Indeterminate Number of HOOPS v1.1.0</title>
      <author>Spooner</author>
      <pubDate>Thu, 15 Dec 2011 14:04:52 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[<b>v1.0.0</b><br/><br/><a class='url' href='http://spooner.github.com/games/hoops/releases/'>Downloads</a><br/><br/>&#160; * All releases now include source code.<br/>&#160; * Added Windows INSTALLER.<br/>&#160; * Stopped spitting out more than one hoop at once, since there is a good chance that the keyboard can&#39;t read two keys at once.<br/>&#160; * Added menu on game-over, so you can go replay the same game or go back to menu or quit.<br/>&#160; * Added one-player mode to allow player to control either dancer (previously only 2-player mode was available).<br/>&#160; * Reduced font size so that it is easier to use the GUI.<br/>&#160; * Removed beeps when you play correctly (still get buzz when you fail).<br/>&#160; * Fixed occasional graphical glitches.<br/>&#160; * OSX package now runs on OS X 10.5 or later.<br/>&#160; * Linux version now works with Ruby 1.9.3]]>
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      <title>Alpha Channel (LD#18) v1.4.0</title>
      <author>Spooner</author>
      <pubDate>Thu, 15 Dec 2011 14:00:49 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[<b>v1.0.0</b><br/><br/><a class='url' href='http://spooner.github.com/games/alpha_channel/releases/'>Downloads</a><br/><br/>* All releases now include source code.<br/>* Added Windows INSTALLER.<br/>* Added some music from KanonBaum (Brian Peppers).<br/>* Fixed occasional graphical glitches.<br/>* OSX package now runs on OS X 10.5 or later.<br/>* Source (Linux) version now works with Ruby 1.9.3]]>
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      <title>Super Duper Mario</title>
      <author>Jwosty</author>
      <pubDate>Fri, 09 Dec 2011 02:24:47 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[mkay]]>
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      <title>Super Duper Mario</title>
      <author>erisdiscord</author>
      <pubDate>Fri, 09 Dec 2011 00:26:13 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Good enough, thanks! C:]]>
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      <title>Super Duper Mario</title>
      <author>lol_o2</author>
      <pubDate>Thu, 08 Dec 2011 14:24:10 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[There&#39;s a temporary problem with the host. The game should be downloadable in few days.<br/><br/>And BTW, I added the initialization script to main file.]]>
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      <title>Super Duper Mario</title>
      <author>Jwosty</author>
      <pubDate>Thu, 08 Dec 2011 04:14:29 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Yeah, I&#39;m getting that too. I wanna try this too! xP]]>
      </description>
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      <title>Super Duper Mario</title>
      <author>erisdiscord</author>
      <pubDate>Thu, 08 Dec 2011 02:41:12 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Foo. I wanted to check this out because it was featured yesterday and I guess I missed the original post. But now I see the download link (and the one for the init script too, since I&#39;m on Mac) has gone 403. Any chance you could reupload elsewhere?<br/><br/>Sorry in advance for practicing thread necromancy.]]>
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      <title>Alpha Channel (LD#18) v1.4.0</title>
      <author>Jwosty</author>
      <pubDate>Thu, 24 Nov 2011 22:19:35 GMT</pubDate>
      <category>Gosu Showcase</category>
      <description>
        <![CDATA[Hmm... Yeah, I really don&#39;t know anything about how to fix things like this, to be honest. I would help you more if I could ;)<br/><br/>Also, I can&#39;t test it for a while today because I&#39;m on a friend&#39;s <i>Windows</i> computer. I will get back to helping you as soon as I&#39;m finished. :P]]>
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