Okami::Mouse.x
Okami::Mouse.y
Okami::Mouse.show
Okami::Mouse.hide
Okami::Mouse.visible = false
Okami::Mouse.onscreen?
Okami::Mouse.key_down? :left
Okami::Keyboard.key_down? :left
Okami::Keyboard.any_key_down? :q, :escape, :return
Okami::Keyboard.add_key_down_listener method(:key_down)
Okami::Keyboard.add_key_up_listener method(:key_up)
Okami::Mouse.add_key_down_listener method(:mouse_down)
Okami::Mouse.add_key_up_listener method(:mouse_up)
Okami::Image.load_path = "path/to/images/"
@images = Okami::ImageTilesCache[image_path, tile_width, tile_height]
@sprite = Okami::Sprite.new images: @images, fps: 30, animation_mode: :loop
@sprite.x = 20
@sprite.y = 20
@sprite.alpha = 0.5
@sprite.degrees = 45
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