GAMENAME
GAMENAME
> Allowing you to get quick feedback as you tweak and change game parameters. The reloading functionality reloads all of the original game source code so changes which result in errors will cause the game to crash.
> This allows you define events global to multiple scenes by adding the events to a parent scene class. Similar to how helpers defined in a Rails ApplicationController are passed to all the subclassed controllers.
> Added support for Gosu Song and Gosu Sample files to be easily added and played from a scene.
> It's now easy to define an image, animation, or font within code for a model object thanks to properties. The properties also use a global common cache to make it ensure that already created images and animations are reused.
block in fade_in_and_out'
-- C level backtrace information -------------------------------------------
Segmentation fault (core dumped)
Adding more mystery - I was able to get starry-knight to load correctly, but only one time, and since then it hasn't loaded completely again.
All the other times I tried loading Starry-Knight I have made it to the point where the knight starts talking, and then I get a long error ending in:
/starry-knight/scenes/game_scene.rb:83:in
block in fade_in_and_out'Powered by mwForum 2.29.7 © 1999-2015 Markus Wichitill