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Up Topic Gosu / Gosu Showcase / Submarine
- - By Maverick Date 2011-10-29 16:55 Edited 2011-10-30 02:09
Submarine v1.0 as of October 29, 2011
I woke up one day with a simple game idea: Reach the bottom.
That day at 10:00 am my time, I contacted Spooner in request with some graphics (I make him music, he makes me sprites. It's a fair world.)
About a half an hour later, he sends me the sprites.
A little under 7 hours later I finish making the game.

Download Windows Version
* Note the Windows version includes a batch file. Just ignore that. Really. Please. :)

Download Mac Version
* Note the only problem with the Mac version is an error in the text at the menu. It should read along the lines of "Last Run" and not "Best".

Controls:
Left/Right -  Drift left and right respectively
Down       - Accelerate downward

Goal:
Reach the bottom of the Ocean before the music ends

Obstacles:
Your own speed - It only increases until halted
Starfish               - They will bounce you back up. The faster you are, the harder you bounce
Jellyfish              - They halt your speed immediately, slowing your progress down. Swim in packs

**********************************************************************

Plans to Extend:
I've already been given numerous amounts of feedback on the game. More than I expected.

1 - Increase Level Size immensely
2 - Change feature of the game from music-based to time-based
---- Players generally didn't understand the music went WITH the game
3 - Add power ups (momentary invincibility, more time)
4 - Navigation bar
---- To see how many fathoms you have traveled and are left
5 - New enemy
---- Already in progress.
6 - Another goal
---- Collect the sunken treasure at the very bottom if you can
7 - Water shader
---- Hack up a water warp effect on-screen

Uses the Gosu Game Logic Framework, Jiwon. (Still not public yet)
Enjoy!
Parent - - By Spooner Date 2011-10-29 20:07
Glad to see that you managed to make the game as fast as I managed to make the sprites :)

I assume the version here is the same as the one I have already played, so I'll leave off trying it again until the next release. I'll look forward too it; a neat game that is very good considering the amount of time sunk (pun intended) into it!
Parent - By Maverick Date 2011-10-29 20:56
Yes it's the same version. #2 will be out whenever I have more extra time to sit and think.
Parent - - By Jwosty Date 2011-10-29 23:01
Huh, where's the mac version? Or at least the source code? Running one of those is much easier than using CrossOver :P
Parent - - By Maverick Date 2011-10-30 02:07
Mac version is available, but the text in the menu is wrong. I can upload it for you anyway. :)

Source code won't be available until I release Jiwon. It's pretty much of no use without it. :(
Parent - - By Jwosty Date 2011-10-30 03:12
Ah, okay. Thanks!

What Jiwon?
Parent - - By Maverick Date 2011-10-30 06:01
I plan on releasing Jiwon when it is "usable" for C++ Gosu users. Basically, it's a Game Logic framework on top of Gosu designed to be used to make games efficiently and quicker. Handles level management, collisions, camera systems, etc.
Parent - By Jwosty Date 2011-10-30 15:56
Huh, interesting... Sounds good!
Parent - - By Jwosty Date 2011-11-01 22:52
Finally got around to trying it; that was really fun! Just one very minor complaint: the icon is very small; I couldn't even see what is was until I looked at the image file... Awesome game, though! :D
Parent - By Maverick Date 2011-11-02 01:35
Glad you liked it!
- By h4y4shi Date 2012-02-29 08:57
Nice game, I liked the music and sprites.
Up Topic Gosu / Gosu Showcase / Submarine

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