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Up Topic Gosu / Gosu Showcase / Rad Rex Mayhem Madness
- - By Maverick Date 2011-12-27 07:16
So I got a drawing tablet for Christmas so I can take my art and animations to my games now. For fun, I scribbled some graphics and made a game. So everything in here was 100% drawn be me in a couple of hours. Sound effects and music too. Overall coding time was a day (split into two days because I have to visit with family!)

Overall it's a silly game (which is also why the music was half-assed). But enjoy nonetheless!
And expect more hand-drawn goodness from me now too! :D

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Download "Rad Rex Mayhem Madness" for MAC OSX
xDownload "Rad Rex Mayhem Madness" for PCx

About:
Like all misunderstood extinct-now-living dinosaurs, Rex here wants to make a good first-impression on the Big City.

Goal:
Rack up enough dino-points by destroying everything that moves.
Don't go too far out of view!
The military will try and stop you.

Controls:
Arrow keys: move
Space Bar: Chomp (to destroy) -> You must be standing in front of and facing an object to do this. Notice the shadows.

Note:
Buildings will soon clutter and block your path!
Tanks will become faster and knock you back!
Parent - - By Spooner Date 2011-12-27 15:13
I'd play it if there was a PC version (or source or Github repos if it is in Ruby; hint, hint!).
Parent - By jlnr (dev) Date 2011-12-28 01:37
Since it is actually Ruby, you should be able to rip it out. Just be sure to do it in a green-on-black terminal so it looks like illegal hacking. :)
Parent - By Maverick Date 2011-12-28 03:43
Parent - - By jlnr (dev) Date 2011-12-28 01:37
Awesome rex & sound effects, but the weirdest Z ordering glitches with particles and shadows. :D
Parent - - By Maverick Date 2011-12-28 03:25
The shadows are on purpose so you can see the smaller people behind the tall buildings. I consider that a feature.

The particles I just got lazy and didn't apply z-ordering.

The Z-ordering problems I've only had happen occasionally. But with my limited Ruby knowledge I just hacked it together. If you look at the code and know how to fix it, go right ahead and let me know what to change.

As far as windows port goes, I'll get to it in a bit.
Parent - - By Spooner Date 2011-12-28 21:08
I noticed in the screenshots that the shadows seemed to be rendered in front of the people, but I didn't comment because I wasn't sure if it was like that in the game.

In this sort of game, the background should have z=-2, shadows z=-1 and objects z=y (or something similar)
Parent - By Maverick Date 2011-12-29 00:16
I'm using z=y

The background is drawn first no matter what so I'm not worried about Z-order problems with it.

The shadows, as I've said help you see the smaller people as they run behind the backgrounds and such. That's not a glitch.

The only "glitches" are with the occasional battle with objects having similar Z-orders. Also, I just got lazy with particles.
Parent - - By Jwosty Date 2012-01-14 20:18
Fun game! As for having to draw the shadows in front of the buildings, you could probably fix it by making the latter translucent.
Parent - - By Maverick Date 2012-01-15 20:55
If I make the people translucent, it will be translucent with everything including the dinosaur. I think the best way about it was to do as I did and draw the shadows over everything to signify something is there.

I really don't understand why this seems to be such a big problem here with everyone. :P
Parent - - By Jwosty Date 2012-01-16 23:59
I meant the buildings, not the people lol xP

It's not a huge problem, just a little annoying (in my opinion).
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Still a good game, though!
Parent - - By Maverick Date 2012-01-17 15:27
Ahhhh. Now there's an idea.

Gotcha.

Thanks!
Parent - By Jwosty Date 2012-01-22 00:02
:)
Up Topic Gosu / Gosu Showcase / Rad Rex Mayhem Madness

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