
Rotation aliasing normally happens when the interpreter tries to render something to imaginary positions (as you only get exact coordinates for 90° rotations normally). Some image processing programs, however, show that aliasing also for exact rotations (90° steps), in which case I guess the exact rotations aren't excluded from aliasing or whatever...
Either way, what you're asking for is completely disable rotation aliasing, isn't it... that would make your sprites look incredibly cluttered, unless you're using a scaled up image (aka each "pixel" actually has 10x10 pixels, for example). But as aliasing normally adds up to an image's appearance during rotation, I wouldn't necessarily deem it an unwanted feature.