By ?
Date 2009-01-21 16:56
Are there any plans to implement either a reliable message sending option to the udp sockets, or a tcp socket? Some basic examples to demonstrate usage might help beginners out too (I might code an example up if I have some time).
Thanks!
By ?
Date 2009-01-24 03:53
So I've played around with the sockets for a bit, and this might just be my misunderstanding of boost.... on the socket events (onReceive, onDisconnect) for a CommSocket, how do I know which CommSocket fired that event?
Thanks
By ?
Date 2009-01-24 13:43
Ok so it was my misunderstanding of boost that was the problem.
The following worked fine:
void someDisconnectFunction() { /* ... */ }
int main() {
...
commSocket.onDisconnect = someDisconnectFunction;
But when I tried to actually assign the function pointer to a specific object's method such as:
struct Foo { void barThatDisconnected() { /* ... */ } };
int main() {
...
Foo foo;
commSocket.onDisconnect = foo.barThatDisconnected; // or any variant of that I could think of
it would not work. I dug around in boost for a (long) while and figured out that what you need to do to be able to attach the function pointers to actual objects methods is as follows:
struct Foo { void barThatDisconnected() { /* ... */ } };
int main() {
...
Foo foo;
commSocket.onDisconnect = boost::bind(&Foo::barThatDisconnects, foo); // if onDisconnect took 3 paramaters you would pass bind 3 more paramaters (literally the text _1, _2, and _3 such as boost::bind(&Foo::barThatDisconnects, foo, _1, _2, _3);
I hope this saves someone the headache I went through.
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