Ah... Been a while since I've updated anything, eh? Lemme come clean...
I have been working on a framework side-by-side with the horror game. Well, that was the plan anyway, but I have been focusing more on the framework than the actual game. Something I was trying not to do. Secondly, my game designs for the horror gosu game have become... ( ALAS ) to complex than they started. With all of the aspects I want and specifics, I'm looking at a good years of work and a solid small team to pull off. Not saying I cannot do it, but I simply do not have the time.
So I ask for your help in this resolve. What should I do next?
1. Continue working on horror game and make what I can for the comp. Suck it up and take out what I need to
2. Scratch original idea with another FINALIZED simple game idea I have had for a while.
Here's the other idea: A Middle man in Old England ( 1500s? ), walking home from the mills one day, you were mugged from your possessions and murdered. Your body was dumped into the deep sewers never to be found again... but the spirit of revenge kept you alive even without a fully functioning body.
Navigate through the sewers collecting your separate body pieces. Doing so grants accessibility to higher levels. ( legs allow player to jump higher, arms allow to push blocks, etc... ) You start off as a skeleton and progress. Simple puzzles, move blocks and collect keys. Ta-da.
And that's it. What do you think I should do? Continue or go with this other simple and finalized game idea? I just don't want to look like a liar. I had good intentions.
"Oh, yeah. I'm making a 2D game with shadows and it's going to be epic and awesome" [ Comp end ]
"Hey, you guys remember a guy named Maverick?" "Yeah? Wasn't he that all-talk no-show liar?" "Yep." <- What I don't want